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authorccrs <ccrs@users.noreply.github.com>2025-10-25 17:09:37 +0200
committerccrs <ccrs@users.noreply.github.com>2025-10-25 17:09:37 +0200
commitf4d8105064afdf98212320b5bd1569f2af3fa68a (patch)
treec3eaf88ec42ee6ddcdc3bae86b26ced6708f7724 /src/server/game/Movement/MotionMaster.cpp
parent736add62678b5e04399421ee6ebcdaa2c7447712 (diff)
Core/Entities: improve unit on death movement
Handle MoveFall spline manually instead on MotionMaster -> prepares and sends movespline just before Set methods -> they "detect" the fall spline and send the necessary DISABLE related packets Signal MotionMaster to not reset-initialize static idle movement with the new MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION Prevent spline from generating a path, we want a straight line towards the floor
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index b26d769da59..444847d355d 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -563,8 +563,6 @@ bool MotionMaster::StopOnDeath()
MoveIdle();
}
- _owner->StopMoving();
-
return true;
}