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authorkaelima <kaelima@live.se>2012-12-21 00:00:16 +0100
committerkaelima <kaelima@live.se>2012-12-21 00:00:16 +0100
commit0a88787dfc747437b6278a044a425b6483e61b37 (patch)
tree65942c84524890446a79ef67fd1ea2ce622a8544 /src/server/game/Movement/MotionMaster.h
parent8f27dfda627903997b67cab9ebb4c5b365da201e (diff)
parent4116ba75e3bef999c3111943c3b389ffc195b686 (diff)
Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts: src/server/game/Entities/Vehicle/Vehicle.cpp src/server/game/Movement/MovementGenerator.h src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp src/server/game/Movement/MovementGenerators/PointMovementGenerator.h src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h src/server/game/Movement/Spline/MoveSpline.h
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--[-rwxr-xr-x]src/server/game/Movement/MotionMaster.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 0dd9248da7a..b0676e02f51 100755..100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -165,7 +165,9 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveCharge(PathGenerator path, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
- void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = 0);
+ void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP)
+ { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); };
+ void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP);
void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);