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authorccrs <ccrs@users.noreply.github.com>2019-01-10 22:51:47 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-21 14:17:23 +0100
commit1c5287032affb1a402b0a6091b75997ef56e556c (patch)
treebdcd689d566f71623713afc34862ccc441797e16 /src/server/game/Movement/MotionMaster.h
parent90cce65d468590a184114cd7415c8de8a8478f74 (diff)
Core/Movement: correct logic wrongly ported in 2a84562dc8
I'm referencing line 97 from ChaseMovementGenerator. That commit introduced a modification in this use case: - Chasing target is not my current victim, I should stop moving till it is my victim again Changed To: - Chasing target is not my current vicitm, I should stop chasing My correction: - I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing --> Most likely: evade, new attackstart, etc. the rest are just minor changes (cherry picked from commit 9080e7863c28df7dc1c2af321964776e7b59e41a)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 2fc2135b603..4c0afcfe492 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -105,7 +105,7 @@ class TC_GAME_API MotionMaster
bool Empty() const;
uint32 Size() const;
- std::vector<MovementGeneratorInformation> GetMovementGeneratorsInformation() const;
+ std::vector<MovementGeneratorInformation> const GetMovementGeneratorsInformation() const;
MovementSlot GetCurrentSlot() const;
MovementGenerator* GetCurrentMovementGenerator() const;
MovementGeneratorType GetCurrentMovementGeneratorType() const;