diff options
| author | Riztazz <felianther15@gmail.com> | 2016-11-25 00:31:10 +0100 |
|---|---|---|
| committer | Duarte Duarte <dnpd.dd@gmail.com> | 2016-11-24 23:31:10 +0000 |
| commit | 28050f338dfc66e0c40b6a3915bf96e38e0613e5 (patch) | |
| tree | 953df0f810c79746099f83cba26f248c560cc312 /src/server/game/Movement/MotionMaster.h | |
| parent | 90a58117017a93fa33864fe1892e7304e2f3bbf4 (diff) | |
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Implement smooth movement for all waypoint pathing and escortai
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 0f46f42e08e..9efda0f10ca 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -25,6 +25,7 @@ #include "Object.h" #include "MoveSplineInitArgs.h" #include "SplineChain.h" +#include "WaypointManager.h" class MovementGenerator; class Unit; @@ -163,6 +164,7 @@ class TC_GAME_API MotionMaster void MoveTaxiFlight(uint32 path, uint32 pathnode); void MoveDistract(uint32 time); void MovePath(uint32 path_id, bool repeatable); + void MovePath(WaypointPath& path, bool repeatable); void MoveRotate(uint32 time, RotateDirection direction); private: |
