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authorRiztazz <felianther15@gmail.com>2016-11-25 00:31:10 +0100
committerDuarte Duarte <dnpd.dd@gmail.com>2016-11-24 23:31:10 +0000
commit28050f338dfc66e0c40b6a3915bf96e38e0613e5 (patch)
tree953df0f810c79746099f83cba26f248c560cc312 /src/server/game/Movement/MotionMaster.h
parent90a58117017a93fa33864fe1892e7304e2f3bbf4 (diff)
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Implement smooth movement for all waypoint pathing and escortai
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 0f46f42e08e..9efda0f10ca 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -25,6 +25,7 @@
#include "Object.h"
#include "MoveSplineInitArgs.h"
#include "SplineChain.h"
+#include "WaypointManager.h"
class MovementGenerator;
class Unit;
@@ -163,6 +164,7 @@ class TC_GAME_API MotionMaster
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time);
void MovePath(uint32 path_id, bool repeatable);
+ void MovePath(WaypointPath& path, bool repeatable);
void MoveRotate(uint32 time, RotateDirection direction);
private: