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authorShauren <shauren.trinity@gmail.com>2023-03-04 14:57:17 +0100
committerShauren <shauren.trinity@gmail.com>2023-03-04 14:57:17 +0100
commit39b76cfbc2022b9ba21786d235927fa3bbdf04eb (patch)
tree68b05079944d8fd0fa27d7a5ce9f018e5c504537 /src/server/game/Movement/MotionMaster.h
parent1baa2f4f3993e7269f72fd143bea36d1a7ffd9f8 (diff)
Core/Movement: Allow specifying timeout for follow movement
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index d40b9bae518..1716fb1a589 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -156,7 +156,7 @@ class TC_GAME_API MotionMaster
void MoveIdle();
void MoveTargetedHome();
void MoveRandom(float wanderDistance = 0.0f, Optional<Milliseconds> duration = {});
- void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
+ void MoveFollow(Unit* target, float dist, ChaseAngle angle, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }