diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-03-01 21:58:07 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-03-01 21:58:07 +0100 |
commit | 66b29fba44be39609fb79f2b35d82078b6656f91 (patch) | |
tree | ee46eb242f0f6d6dc770d62ef651645f215582fa /src/server/game/Movement/MotionMaster.h | |
parent | 0748986835deb03d37e88ec637aa5d27b2269540 (diff) |
Core/Movement: Allow specifying timeout for random movement
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 01b1bf125a6..f48d6f9798a 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -19,6 +19,7 @@ #define MOTIONMASTER_H #include "Common.h" +#include "Duration.h" #include "ObjectGuid.h" #include "Optional.h" #include "MovementDefines.h" @@ -154,7 +155,7 @@ class TC_GAME_API MotionMaster void MoveIdle(); void MoveTargetedHome(); - void MoveRandom(float wanderDistance = 0.0f); + void MoveRandom(float wanderDistance = 0.0f, Optional<Milliseconds> duration = {}); void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } |