diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-08-31 21:41:23 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-18 17:55:40 +0100 |
commit | 7b3b333dd5b0bdb8a176d54571eb424ecec20bdc (patch) | |
tree | e4d768883583adbfd1cc3f61f781fb098c6e8d14 /src/server/game/Movement/MotionMaster.h | |
parent | ebbcd601b95d05f631a22552e27223a04f0aa08f (diff) |
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility overload to MotionMaster.
(cherry picked from commit 9f15482b849d7a77a4a0cc68f18aabb8ee6c58c9)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index dee4f47b376..905dcde580e 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -23,6 +23,7 @@ #include <vector> #include "SharedDefines.h" #include "Object.h" +#include "MoveSplineInitArgs.h" class MovementGenerator; class Unit; @@ -194,6 +195,7 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *> void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false, uint32 arrivalSpellId = 0, ObjectGuid const& arrivalSpellTargetGuid = ObjectGuid::Empty); void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount); void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk); + void MoveSmoothPath(uint32 pointId, Movement::PointsArray const& points, bool walk); void MoveFall(uint32 id = 0); void MoveSeekAssistance(float x, float y, float z); |