diff options
author | ccrs <ccrs@users.noreply.github.com> | 2017-04-09 14:13:29 +0200 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2020-04-27 12:25:52 +0200 |
commit | 84df2c57a385df4503fc1f8ff5dfdf445ea2e31f (patch) | |
tree | 9184d1703865b5fde64cbdbe3f185a67dda2bc9f /src/server/game/Movement/MotionMaster.h | |
parent | c31f875cc8e7870659a1c9bd565d37b334e5dba8 (diff) |
Core/Movement: FormationMovementGenerator
Use own movement generator for creatures following on a formation.
First step of implementation, huge room for improvement.
Closes #19422
(cherry picked from commit 46221b6dc1272989e0de85a4563fc49dba8e7851)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 8a3f8e5d0b2..7cb72c353f7 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -66,6 +66,7 @@ enum MovementGeneratorType : uint8 ROTATE_MOTION_TYPE = 15, EFFECT_MOTION_TYPE = 16, SPLINE_CHAIN_MOTION_TYPE = 17, // SplineChainMovementGenerator.h + FORMATION_MOTION_TYPE = 18, // FormationMovementGenerator.h MAX_MOTION_TYPE // limit }; @@ -176,6 +177,8 @@ class TC_GAME_API MotionMaster void MovePath(uint32 path_id, bool repeatable); void MoveRotate(uint32 time, RotateDirection direction); + void MoveFormation(uint32 id, Position destination, uint32 moveType, bool forceRun = false, bool forceOrientation = false); + private: typedef std::vector<MovementGenerator*> MovementList; |