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authorEridium <6587064+Killyana@users.noreply.github.com>2020-04-04 15:08:42 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-31 19:28:14 +0100
commit924116f0461f5e1e03a026129b81dfe23faa20e4 (patch)
treea429fa49162bb5887761063ae9ce5419c1b562bc /src/server/game/Movement/MotionMaster.h
parentc6916516989171d496d88eeb3454509521fd75ef (diff)
Core/Movement: Formation Rewrite (#24379)
* Core/Movement: Formation Rewrite * Add a missing include * fixed another warning * meh Co-authored-by: Ovahlord <Ovahlord@users.noreply.github.com> Co-authored-by: Ovah <dreadkiller@gmx.de> (cherry picked from commit 0e2342c1698d9e2dc8a8c9d559f232cbb83707cb)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index a72a5d70079..830d6ca8628 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -192,7 +192,7 @@ class TC_GAME_API MotionMaster
void MovePath(uint32 pathId, bool repeatable);
void MovePath(WaypointPath& path, bool repeatable);
void MoveRotate(uint32 id, uint32 time, RotateDirection direction);
- void MoveFormation(uint32 id, Position destination, uint32 moveType, bool forceRun = false, bool forceOrientation = false);
+ void MoveFormation(Unit* leader, float range, float angle, uint32 point1, uint32 point2);
void LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id = 0, MovementGeneratorPriority priority = MOTION_PRIORITY_NORMAL, MovementGeneratorType type = EFFECT_MOTION_TYPE);
private: