diff options
author | Eridium <6587064+Killyana@users.noreply.github.com> | 2020-04-04 15:08:42 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-31 19:28:14 +0100 |
commit | 924116f0461f5e1e03a026129b81dfe23faa20e4 (patch) | |
tree | a429fa49162bb5887761063ae9ce5419c1b562bc /src/server/game/Movement/MotionMaster.h | |
parent | c6916516989171d496d88eeb3454509521fd75ef (diff) |
Core/Movement: Formation Rewrite (#24379)
* Core/Movement: Formation Rewrite
* Add a missing include
* fixed another warning
* meh
Co-authored-by: Ovahlord <Ovahlord@users.noreply.github.com>
Co-authored-by: Ovah <dreadkiller@gmx.de>
(cherry picked from commit 0e2342c1698d9e2dc8a8c9d559f232cbb83707cb)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index a72a5d70079..830d6ca8628 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -192,7 +192,7 @@ class TC_GAME_API MotionMaster void MovePath(uint32 pathId, bool repeatable); void MovePath(WaypointPath& path, bool repeatable); void MoveRotate(uint32 id, uint32 time, RotateDirection direction); - void MoveFormation(uint32 id, Position destination, uint32 moveType, bool forceRun = false, bool forceOrientation = false); + void MoveFormation(Unit* leader, float range, float angle, uint32 point1, uint32 point2); void LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id = 0, MovementGeneratorPriority priority = MOTION_PRIORITY_NORMAL, MovementGeneratorType type = EFFECT_MOTION_TYPE); private: |