diff options
| author | ccrs <ccrsdev1992@gmail.com> | 2016-10-06 22:04:37 +0200 |
|---|---|---|
| committer | ccrs <ccrsdev1992@gmail.com> | 2016-10-06 22:04:37 +0200 |
| commit | 960f75ff4ba489cc239abd89418e299759b9c45b (patch) | |
| tree | f5934c3e1eedbdbbcf9ce0b73c5eef469c2dd791 /src/server/game/Movement/MotionMaster.h | |
| parent | 46b099e727702979fe0b47cebd13b4c757f50ded (diff) | |
rerename
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index ccc9d8b4e5a..7c215fb2ab4 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -87,19 +87,19 @@ class TC_GAME_API MotionMaster typedef std::vector<MovementGenerator*> ExpireList; public: - explicit MotionMaster(Unit* unit) : m_expireList(nullptr), m_top(-1), m_owner(unit), m_cleanFlag(MMCF_NONE) + explicit MotionMaster(Unit* unit) : _expireList(nullptr), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE) { for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i) { - m_slot[i] = NULL; - m_initialize[i] = true; + _slot[i] = nullptr; + _initialize[i] = true; } } ~MotionMaster(); - bool empty() const { return (m_top < 0); } - int size() const { return m_top + 1; } - MovementGenerator* top() const { ASSERT(!empty()); return m_slot[m_top]; } + bool empty() const { return (_top < 0); } + int size() const { return _top + 1; } + MovementGenerator* top() const { ASSERT(!empty()); return _slot[_top]; } void Initialize(); void InitDefault(); @@ -179,12 +179,12 @@ class TC_GAME_API MotionMaster void DirectDelete(MovementGenerator* curr); void DelayedDelete(MovementGenerator* curr); - ExpireList* m_expireList; - MovementGenerator* m_slot[MAX_MOTION_SLOT]; - int m_top; - Unit* m_owner; - bool m_initialize[MAX_MOTION_SLOT]; - uint8 m_cleanFlag; + ExpireList* _expireList; + MovementGenerator* _slot[MAX_MOTION_SLOT]; + int _top; + Unit* _owner; + bool _initialize[MAX_MOTION_SLOT]; + uint8 _cleanFlag; }; #endif // MOTIONMASTER_H |
