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authortreeston <treeston.mmoc@gmail.com>2016-08-31 21:41:23 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-31 21:41:23 +0200
commit9f15482b849d7a77a4a0cc68f18aabb8ee6c58c9 (patch)
treef745dcdd9e2d6d013efed155c3c9e1c62b583456 /src/server/game/Movement/MotionMaster.h
parentb7112d0fbe457043418415f45f68f159896477d4 (diff)
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility overload to MotionMaster.
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 005f10b44af..2a760bceb0b 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -23,6 +23,7 @@
#include <vector>
#include "SharedDefines.h"
#include "Object.h"
+#include "MoveSplineInitArgs.h"
class MovementGenerator;
class Unit;
@@ -194,6 +195,7 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk);
+ void MoveSmoothPath(uint32 pointId, Movement::PointsArray const& points, bool walk);
void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);