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author | Shauren <shauren.trinity@gmail.com> | 2024-02-22 15:47:11 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-02-22 15:47:11 +0100 |
commit | a748fddfa47216e1f516303e3bca9b5a86823748 (patch) | |
tree | 9cfcc9550e4abba336edb699404bbfe6f15ed1f8 /src/server/game/Movement/MotionMaster.h | |
parent | 17e72ce0bc6a9adb84d987a56d3112ca8e326c1c (diff) |
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 9ecabd77b76..dd9c322b706 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -160,7 +160,6 @@ class TC_GAME_API MotionMaster void MoveFollow(Unit* target, float dist, ChaseAngle angle, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } - void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); } void MoveConfused(); void MoveFleeing(Unit* enemy, Milliseconds time = 0ms); void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional<float> finalOrient = {}, Optional<float> speed = {}, |