aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Movement/MotionMaster.h
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2024-02-22 15:47:11 +0100
committerShauren <shauren.trinity@gmail.com>2024-02-22 15:47:11 +0100
commita748fddfa47216e1f516303e3bca9b5a86823748 (patch)
tree9cfcc9550e4abba336edb699404bbfe6f15ed1f8 /src/server/game/Movement/MotionMaster.h
parent17e72ce0bc6a9adb84d987a56d3112ca8e326c1c (diff)
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 9ecabd77b76..dd9c322b706 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -160,7 +160,6 @@ class TC_GAME_API MotionMaster
void MoveFollow(Unit* target, float dist, ChaseAngle angle, Optional<Milliseconds> duration = {}, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
- void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }
void MoveConfused();
void MoveFleeing(Unit* enemy, Milliseconds time = 0ms);
void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional<float> finalOrient = {}, Optional<float> speed = {},