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author | Sorikoff <46191832+Sorikoff@users.noreply.github.com> | 2019-02-25 08:36:36 +0000 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-24 00:02:13 +0100 |
commit | b3f75852c284e730756a7f007b96bbae0ac3c158 (patch) | |
tree | bcaa966bc7609acad23703d129d6629a0df473e7 /src/server/game/Movement/MotionMaster.h | |
parent | 72e71837a0ca423f02beb271c6b085a3bd984219 (diff) |
Allow walk when chasing (#23069)
(cherry picked from commit c2f2db08aa4f729fbd5b21528a215f6df0c131b6)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 2fc2135b603..7e213276e29 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -140,7 +140,7 @@ class TC_GAME_API MotionMaster void MoveTargetedHome(); void MoveRandom(float spawndist = 0.0f); void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); - void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}); + void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}, bool walk = false); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); } void MoveConfused(); |