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authorSorikoff <46191832+Sorikoff@users.noreply.github.com>2019-02-25 08:36:36 +0000
committerShauren <shauren.trinity@gmail.com>2021-11-24 00:02:13 +0100
commitb3f75852c284e730756a7f007b96bbae0ac3c158 (patch)
treebcaa966bc7609acad23703d129d6629a0df473e7 /src/server/game/Movement/MotionMaster.h
parent72e71837a0ca423f02beb271c6b085a3bd984219 (diff)
Allow walk when chasing (#23069)
(cherry picked from commit c2f2db08aa4f729fbd5b21528a215f6df0c131b6)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 2fc2135b603..7e213276e29 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -140,7 +140,7 @@ class TC_GAME_API MotionMaster
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
- void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
+ void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}, bool walk = false);
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }
void MoveConfused();