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authorKittnz <Kittnz@users.noreply.github.com>2017-12-23 16:12:24 +0100
committerfunjoker <funjoker109@gmail.com>2021-04-15 05:53:27 +0200
commitc6d6ece1c7a450145598d5ac3c83b399cc731ee9 (patch)
tree8e7c1cae8b7a1c0b16da371ba98835b331bbacb1 /src/server/game/Movement/MotionMaster.h
parente3dc7d000440e176c7f683d6f096596ed5024e43 (diff)
Core/Movement: Add MovePoint with facing (#20779)
(cherry picked from commit cd88406de9467127e988e4b0f7e2ba0ec787636b)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 87700c6aec1..79050edadd5 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -21,6 +21,7 @@
#include "Common.h"
#include "Errors.h"
#include "ObjectGuid.h"
+#include "Optional.h"
#include "Position.h"
#include "SharedDefines.h"
#include <vector>
@@ -139,11 +140,11 @@ class TC_GAME_API MotionMaster
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
- void MovePoint(uint32 id, Position const& pos, bool generatePath = true)
+ void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional<float> finalOrient = {})
{
- MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath);
+ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, finalOrient);
}
- void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true);
+ void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, Optional<float> finalOrient = {});
/* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops.
Only works in 2D.