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authorclick <click@users.noreply.github.com>2015-03-15 21:32:35 +0100
committerNayd <dnpd.dd@gmail.com>2015-03-18 00:35:39 +0000
commitcc3387d9848b60a4fb7203dde120028818d4efc0 (patch)
tree0f5d1f7cf0f6a319b1fbfacc130daf979818e0d9 /src/server/game/Movement/MotionMaster.h
parent3a1c778d54c99ff2a78bb0c2d4bf528cb506072b (diff)
Merge pull request #14371 from Kittnz/movecirclepath_003
Core: Move FillCirclePath function to MotionMaster Closes #14371 (cherry picked from commit cf14e9051d15e33ca9fa87be3287d2a628faedef)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 2821cd5a59b..0b547d96e7f 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -184,6 +184,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP)
{ MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); };
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP);
+ void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);