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authorShauren <shauren.trinity@gmail.com>2024-04-21 00:16:57 +0200
committerShauren <shauren.trinity@gmail.com>2024-04-21 00:16:57 +0200
commitcf1ab7b4142f1d070d999c4141109a6c6c46d06d (patch)
treed47cfe303fcd1cd14309f9cdca4216caaf1b3946 /src/server/game/Movement/MotionMaster.h
parent6929df0f0b1fc995cc27f6973277047ed4976d3b (diff)
Core/Movement: Implemented alternative method of smoothing waypoint paths (send new point 1.5 before arrival) and make that the default
* Sending whole path at once is still supported with WaypointPathFlags::ExactSplinePath
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 2f2d4d9d6da..4fed7e9ea07 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -216,12 +216,12 @@ class TC_GAME_API MotionMaster
void MovePath(uint32 pathId, bool repeatable, Optional<Milliseconds> duration = {}, Optional<float> speed = {},
MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default,
Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd = {}, Optional<float> wanderDistanceAtPathEnds = {},
- Optional<bool> followPathBackwardsFromEndToStart = {}, bool generatePath = true,
+ Optional<bool> followPathBackwardsFromEndToStart = {}, Optional<bool> exactSplinePath = {}, bool generatePath = true,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
void MovePath(WaypointPath const& path, bool repeatable, Optional<Milliseconds> duration = {}, Optional<float> speed = {},
MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default,
Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd = {}, Optional<float> wanderDistanceAtPathEnds = {},
- Optional<bool> followPathBackwardsFromEndToStart = {}, bool generatePath = true,
+ Optional<bool> followPathBackwardsFromEndToStart = {}, Optional<bool> exactSplinePath = {}, bool generatePath = true,
Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {});
/**