diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-04-21 00:16:57 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-04-21 00:16:57 +0200 |
commit | cf1ab7b4142f1d070d999c4141109a6c6c46d06d (patch) | |
tree | d47cfe303fcd1cd14309f9cdca4216caaf1b3946 /src/server/game/Movement/MotionMaster.h | |
parent | 6929df0f0b1fc995cc27f6973277047ed4976d3b (diff) |
Core/Movement: Implemented alternative method of smoothing waypoint paths (send new point 1.5 before arrival) and make that the default
* Sending whole path at once is still supported with WaypointPathFlags::ExactSplinePath
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 2f2d4d9d6da..4fed7e9ea07 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -216,12 +216,12 @@ class TC_GAME_API MotionMaster void MovePath(uint32 pathId, bool repeatable, Optional<Milliseconds> duration = {}, Optional<float> speed = {}, MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default, Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd = {}, Optional<float> wanderDistanceAtPathEnds = {}, - Optional<bool> followPathBackwardsFromEndToStart = {}, bool generatePath = true, + Optional<bool> followPathBackwardsFromEndToStart = {}, Optional<bool> exactSplinePath = {}, bool generatePath = true, Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); void MovePath(WaypointPath const& path, bool repeatable, Optional<Milliseconds> duration = {}, Optional<float> speed = {}, MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default, Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd = {}, Optional<float> wanderDistanceAtPathEnds = {}, - Optional<bool> followPathBackwardsFromEndToStart = {}, bool generatePath = true, + Optional<bool> followPathBackwardsFromEndToStart = {}, Optional<bool> exactSplinePath = {}, bool generatePath = true, Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult = {}); /** |