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author | Shauren <shauren.trinity@gmail.com> | 2021-11-28 00:05:38 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-28 00:05:38 +0100 |
commit | a809932f5017c98092a02694e86e276add03f8b9 (patch) | |
tree | 1ba76f989a3082339832c2e50ad40d138f8d386d /src/server/game/Movement/MovementDefines.h | |
parent | 684cd9d9681466019dcd06ad6f994890cff8cb2e (diff) |
Core/Spells: Implemented spell effect 254 (SPELL_EFFECT_JUMP_CHARGE)
Diffstat (limited to 'src/server/game/Movement/MovementDefines.h')
-rw-r--r-- | src/server/game/Movement/MovementDefines.h | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementDefines.h b/src/server/game/Movement/MovementDefines.h index 3600e349aab..224d1399a31 100644 --- a/src/server/game/Movement/MovementDefines.h +++ b/src/server/game/Movement/MovementDefines.h @@ -20,6 +20,7 @@ #include "Common.h" #include "ObjectGuid.h" +#include "Optional.h" #define SPEED_CHARGE 42.0f // assume it is 25 yard per 0.6 second @@ -100,10 +101,27 @@ struct TC_GAME_API ChaseAngle struct JumpArrivalCastArgs { - uint32 SpellId; + uint32 SpellId = 0; ObjectGuid Target; }; +struct JumpChargeParams +{ + union + { + float Speed; + float MoveTimeInSec; + }; + + bool TreatSpeedAsMoveTimeSeconds = false; + + float JumpGravity = 0.0f; + + Optional<uint32> SpellVisualId; + Optional<uint32> ProgressCurveId; + Optional<uint32> ParabolicCurveId; +}; + inline bool IsInvalidMovementGeneratorType(uint8 const type) { return type == MAX_DB_MOTION_TYPE || type >= MAX_MOTION_TYPE; } inline bool IsInvalidMovementSlot(uint8 const slot) { return slot >= MAX_MOTION_SLOT; } |