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authorTraesh <Traesh@users.noreply.github.com>2025-09-06 23:05:02 +0200
committerGitHub <noreply@github.com>2025-09-06 23:05:02 +0200
commitb6b0eced74676816ae41d46ddb0ae7fa74068d3f (patch)
treeaa26a648e909c3ee0ce704866074caeb28818a2c /src/server/game/Movement/MovementDefines.h
parent31beaf0ba1b4ba9742b86e29d0aeef4fbbaf4983 (diff)
Core/Spells: Implemented setting spell to cast on arrival from SPELL_EFFECT_JUMP_CHARGE in database (#30210)
Diffstat (limited to 'src/server/game/Movement/MovementDefines.h')
-rw-r--r--src/server/game/Movement/MovementDefines.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementDefines.h b/src/server/game/Movement/MovementDefines.h
index 837cb7d81b2..af51de795c9 100644
--- a/src/server/game/Movement/MovementDefines.h
+++ b/src/server/game/Movement/MovementDefines.h
@@ -153,6 +153,7 @@ struct JumpChargeParams
Optional<uint32> SpellVisualId;
Optional<uint32> ProgressCurveId;
Optional<uint32> ParabolicCurveId;
+ Optional<uint32> TriggerSpellId;
};
using MovementFacingTarget = std::variant<std::monostate, Position, Unit const*, float>;