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author | ccrs <ccrs@users.noreply.github.com> | 2018-04-23 20:33:14 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-09-26 14:19:36 +0200 |
commit | d59a6af9c694713fd868db4bae09df3f8b9e041e (patch) | |
tree | bb02da6ae140f6e0b80f53bb2179e0a01a021bc9 /src/server/game/Movement/MovementDefines.h | |
parent | 334b02e1daeac7be31ed3ce855a5ff221add80aa (diff) |
Core/Movement: move MoveSplineInit (#21857)
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
(cherry picked from commit 2a45418032233bc8779cdb44f9be6057c4b417c5)
Diffstat (limited to 'src/server/game/Movement/MovementDefines.h')
-rw-r--r-- | src/server/game/Movement/MovementDefines.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementDefines.h b/src/server/game/Movement/MovementDefines.h index dbacd9a469f..e414c6f92bd 100644 --- a/src/server/game/Movement/MovementDefines.h +++ b/src/server/game/Movement/MovementDefines.h @@ -99,4 +99,6 @@ struct JumpArrivalCastArgs ObjectGuid Target; }; +inline bool IsInvalidMovementGeneratorType(MovementGeneratorType const type) { return type == MAX_DB_MOTION_TYPE || type == MAX_MOTION_TYPE; } + #endif |