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author | Shauren <shauren.trinity@gmail.com> | 2024-05-18 11:50:00 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-05-18 11:50:00 +0200 |
commit | f80f931e2bee9dbf08c3edee94d0c79dbbb64072 (patch) | |
tree | e83b6b14abb48a34a9baa85139e549e77af25897 /src/server/game/Movement/MovementDefines.h | |
parent | 2ad7c7829b17bb9e6e951632e8e0e68f68b9aa44 (diff) |
Core/Spells: Prevent creatures from being able to cast all their spells while moving
Closes #26137
Diffstat (limited to 'src/server/game/Movement/MovementDefines.h')
-rw-r--r-- | src/server/game/Movement/MovementDefines.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementDefines.h b/src/server/game/Movement/MovementDefines.h index c00cb7a7b88..e2b2dc16e5d 100644 --- a/src/server/game/Movement/MovementDefines.h +++ b/src/server/game/Movement/MovementDefines.h @@ -49,6 +49,21 @@ enum MovementGeneratorType : uint8 MAX_MOTION_TYPE // SKIP }; +constexpr bool CanStopMovementForSpellCasting(MovementGeneratorType type) +{ + // MovementGenerators that don't check Unit::IsMovementPreventedByCasting + switch (type) + { + case HOME_MOTION_TYPE: + case FLIGHT_MOTION_TYPE: + case EFFECT_MOTION_TYPE: // knockbacks, jumps, falling, land/takeoff transitions + return false; + default: + break; + } + return true; +} + enum MovementGeneratorMode : uint8 { MOTION_MODE_DEFAULT = 0, |