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authorXanadu <none@none>2010-07-16 23:46:58 +0200
committerXanadu <none@none>2010-07-16 23:46:58 +0200
commit66f50528ceb4a93519f7372640df38ea44444d96 (patch)
tree4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Movement/MovementHandler.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
Correctly redo file moves/renames from rev. 8416.
--HG-- branch : trunk rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h rename : src/server/game/Language.h => src/server/game/Globals/Language.h rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp rename : src/server/game/Group.h => src/server/game/Groups/Group.h rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp rename : src/server/game/Map.h => src/server/game/Map/Map.h rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp rename : src/server/game/Path.h => src/server/game/Movement/Path.h rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h rename : src/server/game/World.cpp => src/server/game/World/World.cpp rename : src/server/game/World.h => src/server/game/World/World.h rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Movement/MovementHandler.cpp')
-rw-r--r--src/server/game/Movement/MovementHandler.cpp746
1 files changed, 746 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementHandler.cpp b/src/server/game/Movement/MovementHandler.cpp
new file mode 100644
index 00000000000..1148fe174fc
--- /dev/null
+++ b/src/server/game/Movement/MovementHandler.cpp
@@ -0,0 +1,746 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "Corpse.h"
+#include "Player.h"
+#include "Vehicle.h"
+#include "SpellAuras.h"
+#include "MapManager.h"
+#include "Transports.h"
+#include "BattleGround.h"
+#include "WaypointMovementGenerator.h"
+#include "InstanceSaveMgr.h"
+#include "ObjectMgr.h"
+
+void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog.outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK.");
+ HandleMoveWorldportAckOpcode();
+}
+
+void WorldSession::HandleMoveWorldportAckOpcode()
+{
+ // ignore unexpected far teleports
+ if (!GetPlayer()->IsBeingTeleportedFar())
+ return;
+
+ // get the teleport destination
+ WorldLocation &loc = GetPlayer()->GetTeleportDest();
+
+ // possible errors in the coordinate validity check
+ if (!MapManager::IsValidMapCoord(loc))
+ {
+ LogoutPlayer(false);
+ return;
+ }
+
+ // get the destination map entry, not the current one, this will fix homebind and reset greeting
+ MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
+ InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.GetMapId());
+
+ // reset instance validity, except if going to an instance inside an instance
+ if (GetPlayer()->m_InstanceValid == false && !mInstance)
+ GetPlayer()->m_InstanceValid = true;
+
+ GetPlayer()->SetSemaphoreTeleportFar(false);
+
+ Map * oldMap = GetPlayer()->GetMap();
+ assert(oldMap);
+ if (GetPlayer()->IsInWorld())
+ {
+ sLog.outCrash("Player is still in world when teleported from map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
+ oldMap->Remove(GetPlayer(), false);
+ }
+
+ // relocate the player to the teleport destination
+ Map * newMap = MapManager::Instance().CreateMap(loc.GetMapId(), GetPlayer(), 0);
+ // the CanEnter checks are done in TeleporTo but conditions may change
+ // while the player is in transit, for example the map may get full
+ if (!newMap || !newMap->CanEnter(GetPlayer()))
+ {
+ sLog.outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
+ GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
+ return;
+ }
+ else
+ GetPlayer()->Relocate(&loc);
+
+ GetPlayer()->ResetMap();
+ GetPlayer()->SetMap(newMap);
+
+ GetPlayer()->SendInitialPacketsBeforeAddToMap();
+ if (!GetPlayer()->GetMap()->Add(GetPlayer()))
+ {
+ sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
+ GetPlayer()->ResetMap();
+ GetPlayer()->SetMap(oldMap);
+ GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
+ return;
+ }
+
+ // battleground state prepare (in case join to BG), at relogin/tele player not invited
+ // only add to bg group and object, if the player was invited (else he entered through command)
+ if (_player->InBattleGround())
+ {
+ // cleanup setting if outdated
+ if (!mEntry->IsBattleGroundOrArena())
+ {
+ // We're not in BG
+ _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
+ // reset destination bg team
+ _player->SetBGTeam(0);
+ }
+ // join to bg case
+ else if (BattleGround *bg = _player->GetBattleGround())
+ {
+ if (_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
+ bg->AddPlayer(_player);
+ }
+ }
+
+ GetPlayer()->SendInitialPacketsAfterAddToMap();
+
+ // flight fast teleport case
+ if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
+ {
+ if (!_player->InBattleGround())
+ {
+ // short preparations to continue flight
+ FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
+ flight->Initialize(*GetPlayer());
+ return;
+ }
+
+ // battleground state prepare, stop flight
+ GetPlayer()->GetMotionMaster()->MovementExpired();
+ GetPlayer()->CleanupAfterTaxiFlight();
+ }
+
+ // resurrect character at enter into instance where his corpse exist after add to map
+ Corpse *corpse = GetPlayer()->GetCorpse();
+ if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
+ {
+ if (mEntry->IsDungeon())
+ {
+ GetPlayer()->ResurrectPlayer(0.5f,false);
+ GetPlayer()->SpawnCorpseBones();
+ }
+ }
+
+ bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattleGroundOrArena();
+ if (mInstance)
+ {
+ Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
+ if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
+ {
+ if (mapDiff->resetTime)
+ {
+ if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(mEntry->MapID,diff))
+ {
+ uint32 timeleft = timeReset - time(NULL);
+ GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft);
+ }
+ }
+ }
+ allowMount = mInstance->allowMount;
+ }
+
+ // mount allow check
+ if (!allowMount)
+ _player->RemoveAurasByType(SPELL_AURA_MOUNTED);
+
+ // update zone immediately, otherwise leave channel will cause crash in mtmap
+ uint32 newzone, newarea;
+ GetPlayer()->GetZoneAndAreaId(newzone, newarea);
+ GetPlayer()->UpdateZone(newzone, newarea);
+
+ // honorless target
+ if (GetPlayer()->pvpInfo.inHostileArea)
+ GetPlayer()->CastSpell(GetPlayer(), 2479, true);
+
+ // resummon pet
+ GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+
+ //lets process all delayed operations on successful teleport
+ GetPlayer()->ProcessDelayedOperations();
+}
+
+void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
+{
+ sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
+ uint64 guid;
+
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ uint32 flags, time;
+ recv_data >> flags >> time;
+ DEBUG_LOG("Guid " UI64FMTD, guid);
+ DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS);
+
+ Unit *mover = _player->m_mover;
+ Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+
+ if (!plMover || !plMover->IsBeingTeleportedNear())
+ return;
+
+ if (guid != plMover->GetGUID())
+ return;
+
+ plMover->SetSemaphoreTeleportNear(false);
+
+ uint32 old_zone = plMover->GetZoneId();
+
+ WorldLocation const& dest = plMover->GetTeleportDest();
+
+ plMover->SetPosition(dest,true);
+
+ uint32 newzone, newarea;
+ plMover->GetZoneAndAreaId(newzone, newarea);
+ plMover->UpdateZone(newzone, newarea);
+
+ // new zone
+ if (old_zone != newzone)
+ {
+ // honorless target
+ if (plMover->pvpInfo.inHostileArea)
+ plMover->CastSpell(plMover, 2479, true);
+ }
+
+ // resummon pet
+ GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+
+ //lets process all delayed operations on successful teleport
+ GetPlayer()->ProcessDelayedOperations();
+}
+
+void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
+{
+ uint16 opcode = recv_data.GetOpcode();
+ //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
+ recv_data.hexlike();
+
+ Unit *mover = _player->m_mover;
+
+ assert(mover != NULL); // there must always be a mover
+
+ Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+
+ // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
+ if (plMover && plMover->IsBeingTeleported())
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ /* extract packet */
+ uint64 guid;
+
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recv_data, &movementInfo);
+ /*----------------*/
+
+ /* if (recv_data.size() != recv_data.rpos())
+ {
+ sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
+ KickPlayer();*/
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ /* return;
+ }*/
+
+ if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ /* handle special cases */
+ if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
+ {
+ // transports size limited
+ // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
+ if (movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50)
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ if (!Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
+ movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o))
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ // if we boarded a transport, add us to it
+ if (plMover && !plMover->GetTransport())
+ {
+ // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
+ for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
+ {
+ if ((*iter)->GetGUID() == movementInfo.t_guid)
+ {
+ plMover->m_transport = (*iter);
+ (*iter)->AddPassenger(plMover);
+ break;
+ }
+ }
+ }
+
+ if (!mover->GetTransport() && !mover->GetVehicle())
+ {
+ GameObject *go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
+ if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
+ movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
+ }
+ }
+ else if (plMover && plMover->GetTransport()) // if we were on a transport, leave
+ {
+ plMover->m_transport->RemovePassenger(plMover);
+ plMover->m_transport = NULL;
+ movementInfo.t_x = 0.0f;
+ movementInfo.t_y = 0.0f;
+ movementInfo.t_z = 0.0f;
+ movementInfo.t_o = 0.0f;
+ movementInfo.t_time = 0;
+ movementInfo.t_seat = -1;
+ }
+
+ // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
+ if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
+ plMover->HandleFall(movementInfo);
+
+ if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
+ {
+ // now client not include swimming flag in case jumping under water
+ plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z));
+ }
+
+ /*----------------------*/
+
+ /* process position-change */
+ WorldPacket data(opcode, recv_data.size());
+ movementInfo.time = getMSTime();
+ movementInfo.guid = mover->GetGUID();
+ WriteMovementInfo(&data, &movementInfo);
+ mover->SendMessageToSet(&data, _player);
+
+ mover->m_movementInfo = movementInfo;
+
+ // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
+ if (mover->GetVehicle())
+ {
+ mover->SetOrientation(movementInfo.o);
+ return;
+ }
+
+ mover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
+
+ if (plMover) // nothing is charmed, or player charmed
+ {
+ plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
+
+ if (movementInfo.z < -500.0f)
+ {
+ if (plMover->InBattleGround()
+ && plMover->GetBattleGround()
+ && plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
+ {
+ // do nothing, the handle already did if returned true
+ }
+ else
+ {
+ // NOTE: this is actually called many times while falling
+ // even after the player has been teleported away
+ // TODO: discard movement packets after the player is rooted
+ if (plMover->isAlive())
+ {
+ plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
+ // pl can be alive if GM/etc
+ if (!plMover->isAlive())
+ {
+ // change the death state to CORPSE to prevent the death timer from
+ // starting in the next player update
+ plMover->KillPlayer();
+ plMover->BuildPlayerRepop();
+ }
+ }
+
+ // cancel the death timer here if started
+ plMover->RepopAtGraveyard();
+ }
+ }
+ }
+ /*else // creature charmed
+ {
+ if (mover->canFly())
+ {
+ bool flying = mover->IsFlying();
+ if (flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false))
+ mover->SetFlying(flying);
+ }
+ }*/
+
+ //sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]);
+ //mover->OutMovementInfo();
+}
+
+void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
+{
+ uint32 opcode = recv_data.GetOpcode();
+ sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
+
+ /* extract packet */
+ uint64 guid;
+ uint32 unk1;
+ float newspeed;
+
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ // now can skip not our packet
+ if (_player->GetGUID() != guid)
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ // continue parse packet
+
+ recv_data >> unk1; // counter or moveEvent
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recv_data, &movementInfo);
+
+ recv_data >> newspeed;
+ /*----------------*/
+
+ // client ACK send one packet for mounted/run case and need skip all except last from its
+ // in other cases anti-cheat check can be fail in false case
+ UnitMoveType move_type;
+ UnitMoveType force_move_type;
+
+ static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
+
+ switch(opcode)
+ {
+ case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
+ case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
+ case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
+ case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
+ case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
+ case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
+ case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
+ case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
+ case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
+ default:
+ sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
+ return;
+ }
+
+ // skip all forced speed changes except last and unexpected
+ // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
+ if (_player->m_forced_speed_changes[force_move_type] > 0)
+ {
+ --_player->m_forced_speed_changes[force_move_type];
+ if (_player->m_forced_speed_changes[force_move_type] > 0)
+ return;
+ }
+
+ if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
+ {
+ if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
+ {
+ sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
+ move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
+ _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
+ }
+ else // must be lesser - cheating
+ {
+ sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
+ _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
+ _player->GetSession()->KickPlayer();
+ }
+ }
+}
+
+void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
+
+ uint64 guid;
+ recv_data >> guid;
+
+ if (GetPlayer()->IsInWorld())
+ if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
+ {
+ GetPlayer()->SetMover(mover);
+ if (mover != GetPlayer() && mover->canFly())
+ {
+ WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
+ data.append(mover->GetPackGUID());
+ data << uint32(0);
+ SendPacket(&data);
+ }
+ }
+ else
+ {
+ sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID());
+ GetPlayer()->SetMover(GetPlayer());
+ }
+}
+
+void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
+
+ uint64 old_mover_guid;
+ if (!recv_data.readPackGUID(old_mover_guid))
+ return;
+
+ /*if (_player->m_mover->GetGUID() == old_mover_guid)
+ {
+ sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid);
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }*/
+
+ MovementInfo mi;
+ mi.guid = old_mover_guid;
+ ReadMovementInfo(recv_data, &mi);
+
+ //ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);
+ _player->m_movementInfo = mi;
+}
+
+void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
+ recv_data.hexlike();
+
+ uint64 vehicleGUID = _player->GetCharmGUID();
+
+ if (!vehicleGUID) // something wrong here...
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent warnings spam
+ return;
+ }
+
+ uint64 guid;
+
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ MovementInfo mi;
+ mi.guid = guid;
+ ReadMovementInfo(recv_data, &mi);
+
+ _player->m_movementInfo = mi;
+
+ /*
+ ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/
+ _player->ExitVehicle();
+}
+
+void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
+ recv_data.hexlike();
+
+ Unit* vehicle_base = GetPlayer()->GetVehicleBase();
+ if (!vehicle_base)
+ return;
+
+ switch (recv_data.GetOpcode())
+ {
+ case CMSG_REQUEST_VEHICLE_PREV_SEAT:
+ GetPlayer()->ChangeSeat(-1, false);
+ break;
+ case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
+ GetPlayer()->ChangeSeat(-1, true);
+ break;
+ case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
+ {
+ uint64 guid; // current vehicle guid
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo);
+
+ uint64 accessory; // accessory guid
+ if (!recv_data.readPackGUID(accessory))
+ return;
+
+ int8 seatId;
+ recv_data >> seatId;
+
+ if (vehicle_base->GetGUID() != guid)
+ return;
+
+ if (!accessory)
+ GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
+ else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
+ {
+ if (Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if (vehicle->HasEmptySeat(seatId))
+ GetPlayer()->EnterVehicle(vehicle, seatId);
+ }
+ }
+ break;
+ case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
+ {
+ uint64 guid; // current vehicle guid
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ int8 seatId;
+ recv_data >> seatId;
+
+ if (vehicle_base->GetGUID() == guid)
+ GetPlayer()->ChangeSeat(seatId);
+ else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid))
+ if (Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if (vehicle->HasEmptySeat(seatId))
+ GetPlayer()->EnterVehicle(vehicle, seatId);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
+{
+ // Read guid
+ uint64 guid;
+ data >> guid;
+
+ if (Player* pl=ObjectAccessor::FindPlayer(guid))
+ {
+ if (!pl->GetVehicleKit())
+ return;
+ if (!pl->IsInRaidWith(_player))
+ return;
+ if (!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ return;
+ _player->EnterVehicle(pl);
+ }
+}
+
+void WorldSession::HandleEjectPasenger(WorldPacket &data)
+{
+ if (data.GetOpcode() == CMSG_EJECT_PASSENGER)
+ {
+ if (Vehicle* Vv= _player->GetVehicleKit())
+ {
+ uint64 guid;
+ data >> guid;
+ if (Player* Pl=ObjectAccessor::FindPlayer(guid))
+ Pl->ExitVehicle();
+ }
+ }
+}
+
+void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
+ recv_data.hexlike();
+ GetPlayer()->ExitVehicle();
+}
+
+void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
+{
+ //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
+
+ WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
+ data << uint64(GetPlayer()->GetGUID());
+
+ GetPlayer()->SendMessageToSet(&data, false);
+}
+
+void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
+{
+ sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
+
+ uint64 guid; // guid - unused
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recv_data, &movementInfo);
+}
+
+void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
+{
+ sLog.outDebug("CMSG_MOVE_HOVER_ACK");
+
+ uint64 guid; // guid - unused
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recv_data, &movementInfo);
+
+ recv_data.read_skip<uint32>(); // unk2
+}
+
+void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
+{
+ sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
+
+ uint64 guid; // guid - unused
+ if (!recv_data.readPackGUID(guid))
+ return;
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recv_data, &movementInfo);
+
+ recv_data.read_skip<uint32>(); // unk2
+}
+
+void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
+{
+ if (!_player->isAlive() || _player->isInCombat())
+ return;
+
+ uint64 summoner_guid;
+ bool agree;
+ recv_data >> summoner_guid;
+ recv_data >> agree;
+
+ _player->SummonIfPossible(agree);
+}
+