diff options
author | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
---|---|---|
committer | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
commit | 66f50528ceb4a93519f7372640df38ea44444d96 (patch) | |
tree | 4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Movement/MovementHandler.cpp | |
parent | 6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff) |
Correctly redo file moves/renames from rev. 8416.
--HG--
branch : trunk
rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp
rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h
rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp
rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h
rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h
rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h
rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp
rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h
rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp
rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h
rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp
rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h
rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h
rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp
rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h
rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp
rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h
rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp
rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h
rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp
rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h
rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h
rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h
rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h
rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h
rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp
rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h
rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp
rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h
rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp
rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h
rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp
rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h
rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp
rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h
rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp
rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h
rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp
rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h
rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp
rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp
rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h
rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp
rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h
rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp
rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp
rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h
rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp
rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h
rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp
rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h
rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp
rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h
rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp
rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h
rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp
rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h
rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp
rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h
rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp
rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp
rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h
rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp
rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h
rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp
rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h
rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp
rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h
rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp
rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h
rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp
rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h
rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp
rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h
rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp
rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h
rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp
rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h
rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp
rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp
rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h
rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp
rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp
rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h
rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp
rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h
rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp
rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp
rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp
rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp
rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp
rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp
rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp
rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp
rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h
rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp
rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h
rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp
rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h
rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h
rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp
rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h
rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h
rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h
rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp
rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h
rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp
rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h
rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp
rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h
rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp
rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h
rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp
rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h
rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp
rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h
rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp
rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h
rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp
rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h
rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h
rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp
rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h
rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp
rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h
rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp
rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h
rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp
rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h
rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp
rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h
rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h
rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp
rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h
rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp
rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h
rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h
rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h
rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp
rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h
rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp
rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp
rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp
rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp
rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp
rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp
rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h
rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp
rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h
rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp
rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp
rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp
rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp
rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h
rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp
rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp
rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h
rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp
rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h
rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp
rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h
rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp
rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h
rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h
rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h
rename : src/server/game/Language.h => src/server/game/Globals/Language.h
rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h
rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp
rename : src/server/game/Group.h => src/server/game/Groups/Group.h
rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp
rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h
rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp
rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h
rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp
rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h
rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp
rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp
rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h
rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp
rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h
rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h
rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp
rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp
rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h
rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp
rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp
rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h
rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp
rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h
rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h
rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h
rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h
rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp
rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h
rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h
rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp
rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h
rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp
rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h
rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp
rename : src/server/game/Map.h => src/server/game/Map/Map.h
rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp
rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h
rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp
rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h
rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h
rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h
rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp
rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h
rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp
rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h
rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h
rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp
rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h
rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h
rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h
rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp
rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h
rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp
rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h
rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp
rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h
rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h
rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp
rename : src/server/game/Path.h => src/server/game/Movement/Path.h
rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp
rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp
rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h
rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h
rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp
rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h
rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp
rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h
rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp
rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h
rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h
rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h
rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h
rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp
rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h
rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp
rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h
rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp
rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h
rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp
rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp
rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h
rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp
rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp
rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h
rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp
rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h
rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp
rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h
rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp
rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h
rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp
rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h
rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp
rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h
rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp
rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h
rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp
rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h
rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp
rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h
rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp
rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h
rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp
rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp
rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h
rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp
rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp
rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h
rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp
rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h
rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp
rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h
rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp
rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h
rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp
rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h
rename : src/server/game/World.cpp => src/server/game/World/World.cpp
rename : src/server/game/World.h => src/server/game/World/World.h
rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp
rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h
rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp
rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h
rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp
rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h
rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp
rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Movement/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Movement/MovementHandler.cpp | 746 |
1 files changed, 746 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementHandler.cpp b/src/server/game/Movement/MovementHandler.cpp new file mode 100644 index 00000000000..1148fe174fc --- /dev/null +++ b/src/server/game/Movement/MovementHandler.cpp @@ -0,0 +1,746 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "Corpse.h" +#include "Player.h" +#include "Vehicle.h" +#include "SpellAuras.h" +#include "MapManager.h" +#include "Transports.h" +#include "BattleGround.h" +#include "WaypointMovementGenerator.h" +#include "InstanceSaveMgr.h" +#include "ObjectMgr.h" + +void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/) +{ + sLog.outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK."); + HandleMoveWorldportAckOpcode(); +} + +void WorldSession::HandleMoveWorldportAckOpcode() +{ + // ignore unexpected far teleports + if (!GetPlayer()->IsBeingTeleportedFar()) + return; + + // get the teleport destination + WorldLocation &loc = GetPlayer()->GetTeleportDest(); + + // possible errors in the coordinate validity check + if (!MapManager::IsValidMapCoord(loc)) + { + LogoutPlayer(false); + return; + } + + // get the destination map entry, not the current one, this will fix homebind and reset greeting + MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId()); + InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.GetMapId()); + + // reset instance validity, except if going to an instance inside an instance + if (GetPlayer()->m_InstanceValid == false && !mInstance) + GetPlayer()->m_InstanceValid = true; + + GetPlayer()->SetSemaphoreTeleportFar(false); + + Map * oldMap = GetPlayer()->GetMap(); + assert(oldMap); + if (GetPlayer()->IsInWorld()) + { + sLog.outCrash("Player is still in world when teleported from map %u! to new map %u", oldMap->GetId(), loc.GetMapId()); + oldMap->Remove(GetPlayer(), false); + } + + // relocate the player to the teleport destination + Map * newMap = MapManager::Instance().CreateMap(loc.GetMapId(), GetPlayer(), 0); + // the CanEnter checks are done in TeleporTo but conditions may change + // while the player is in transit, for example the map may get full + if (!newMap || !newMap->CanEnter(GetPlayer())) + { + sLog.outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow()); + GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); + return; + } + else + GetPlayer()->Relocate(&loc); + + GetPlayer()->ResetMap(); + GetPlayer()->SetMap(newMap); + + GetPlayer()->SendInitialPacketsBeforeAddToMap(); + if (!GetPlayer()->GetMap()->Add(GetPlayer())) + { + sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId()); + GetPlayer()->ResetMap(); + GetPlayer()->SetMap(oldMap); + GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); + return; + } + + // battleground state prepare (in case join to BG), at relogin/tele player not invited + // only add to bg group and object, if the player was invited (else he entered through command) + if (_player->InBattleGround()) + { + // cleanup setting if outdated + if (!mEntry->IsBattleGroundOrArena()) + { + // We're not in BG + _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); + // reset destination bg team + _player->SetBGTeam(0); + } + // join to bg case + else if (BattleGround *bg = _player->GetBattleGround()) + { + if (_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId())) + bg->AddPlayer(_player); + } + } + + GetPlayer()->SendInitialPacketsAfterAddToMap(); + + // flight fast teleport case + if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) + { + if (!_player->InBattleGround()) + { + // short preparations to continue flight + FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); + flight->Initialize(*GetPlayer()); + return; + } + + // battleground state prepare, stop flight + GetPlayer()->GetMotionMaster()->MovementExpired(); + GetPlayer()->CleanupAfterTaxiFlight(); + } + + // resurrect character at enter into instance where his corpse exist after add to map + Corpse *corpse = GetPlayer()->GetCorpse(); + if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId()) + { + if (mEntry->IsDungeon()) + { + GetPlayer()->ResurrectPlayer(0.5f,false); + GetPlayer()->SpawnCorpseBones(); + } + } + + bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattleGroundOrArena(); + if (mInstance) + { + Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid()); + if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff)) + { + if (mapDiff->resetTime) + { + if (uint32 timeReset = sInstanceSaveManager.GetResetTimeFor(mEntry->MapID,diff)) + { + uint32 timeleft = timeReset - time(NULL); + GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft); + } + } + } + allowMount = mInstance->allowMount; + } + + // mount allow check + if (!allowMount) + _player->RemoveAurasByType(SPELL_AURA_MOUNTED); + + // update zone immediately, otherwise leave channel will cause crash in mtmap + uint32 newzone, newarea; + GetPlayer()->GetZoneAndAreaId(newzone, newarea); + GetPlayer()->UpdateZone(newzone, newarea); + + // honorless target + if (GetPlayer()->pvpInfo.inHostileArea) + GetPlayer()->CastSpell(GetPlayer(), 2479, true); + + // resummon pet + GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); + + //lets process all delayed operations on successful teleport + GetPlayer()->ProcessDelayedOperations(); +} + +void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) +{ + sLog.outDebug("MSG_MOVE_TELEPORT_ACK"); + uint64 guid; + + if (!recv_data.readPackGUID(guid)) + return; + + uint32 flags, time; + recv_data >> flags >> time; + DEBUG_LOG("Guid " UI64FMTD, guid); + DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS); + + Unit *mover = _player->m_mover; + Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; + + if (!plMover || !plMover->IsBeingTeleportedNear()) + return; + + if (guid != plMover->GetGUID()) + return; + + plMover->SetSemaphoreTeleportNear(false); + + uint32 old_zone = plMover->GetZoneId(); + + WorldLocation const& dest = plMover->GetTeleportDest(); + + plMover->SetPosition(dest,true); + + uint32 newzone, newarea; + plMover->GetZoneAndAreaId(newzone, newarea); + plMover->UpdateZone(newzone, newarea); + + // new zone + if (old_zone != newzone) + { + // honorless target + if (plMover->pvpInfo.inHostileArea) + plMover->CastSpell(plMover, 2479, true); + } + + // resummon pet + GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); + + //lets process all delayed operations on successful teleport + GetPlayer()->ProcessDelayedOperations(); +} + +void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) +{ + uint16 opcode = recv_data.GetOpcode(); + //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); + recv_data.hexlike(); + + Unit *mover = _player->m_mover; + + assert(mover != NULL); // there must always be a mover + + Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; + + // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck + if (plMover && plMover->IsBeingTeleported()) + { + recv_data.rpos(recv_data.wpos()); // prevent warnings spam + return; + } + + /* extract packet */ + uint64 guid; + + if (!recv_data.readPackGUID(guid)) + return; + + MovementInfo movementInfo; + movementInfo.guid = guid; + ReadMovementInfo(recv_data, &movementInfo); + /*----------------*/ + + /* if (recv_data.size() != recv_data.rpos()) + { + sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos()); + KickPlayer();*/ + recv_data.rpos(recv_data.wpos()); // prevent warnings spam + /* return; + }*/ + + if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o)) + { + recv_data.rpos(recv_data.wpos()); // prevent warnings spam + return; + } + + /* handle special cases */ + if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) + { + // transports size limited + // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) + if (movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50) + { + recv_data.rpos(recv_data.wpos()); // prevent warnings spam + return; + } + + if (!Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y, + movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o)) + { + recv_data.rpos(recv_data.wpos()); // prevent warnings spam + return; + } + + // if we boarded a transport, add us to it + if (plMover && !plMover->GetTransport()) + { + // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list + for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter) + { + if ((*iter)->GetGUID() == movementInfo.t_guid) + { + plMover->m_transport = (*iter); + (*iter)->AddPassenger(plMover); + break; + } + } + } + + if (!mover->GetTransport() && !mover->GetVehicle()) + { + GameObject *go = mover->GetMap()->GetGameObject(movementInfo.t_guid); + if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT) + movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; + } + } + else if (plMover && plMover->GetTransport()) // if we were on a transport, leave + { + plMover->m_transport->RemovePassenger(plMover); + plMover->m_transport = NULL; + movementInfo.t_x = 0.0f; + movementInfo.t_y = 0.0f; + movementInfo.t_z = 0.0f; + movementInfo.t_o = 0.0f; + movementInfo.t_time = 0; + movementInfo.t_seat = -1; + } + + // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). + if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) + plMover->HandleFall(movementInfo); + + if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) + { + // now client not include swimming flag in case jumping under water + plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z)); + } + + /*----------------------*/ + + /* process position-change */ + WorldPacket data(opcode, recv_data.size()); + movementInfo.time = getMSTime(); + movementInfo.guid = mover->GetGUID(); + WriteMovementInfo(&data, &movementInfo); + mover->SendMessageToSet(&data, _player); + + mover->m_movementInfo = movementInfo; + + // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle() + if (mover->GetVehicle()) + { + mover->SetOrientation(movementInfo.o); + return; + } + + mover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + + if (plMover) // nothing is charmed, or player charmed + { + plMover->UpdateFallInformationIfNeed(movementInfo, opcode); + + if (movementInfo.z < -500.0f) + { + if (plMover->InBattleGround() + && plMover->GetBattleGround() + && plMover->GetBattleGround()->HandlePlayerUnderMap(_player)) + { + // do nothing, the handle already did if returned true + } + else + { + // NOTE: this is actually called many times while falling + // even after the player has been teleported away + // TODO: discard movement packets after the player is rooted + if (plMover->isAlive()) + { + plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); + // pl can be alive if GM/etc + if (!plMover->isAlive()) + { + // change the death state to CORPSE to prevent the death timer from + // starting in the next player update + plMover->KillPlayer(); + plMover->BuildPlayerRepop(); + } + } + + // cancel the death timer here if started + plMover->RepopAtGraveyard(); + } + } + } + /*else // creature charmed + { + if (mover->canFly()) + { + bool flying = mover->IsFlying(); + if (flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false)) + mover->SetFlying(flying); + } + }*/ + + //sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]); + //mover->OutMovementInfo(); +} + +void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) +{ + uint32 opcode = recv_data.GetOpcode(); + sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); + + /* extract packet */ + uint64 guid; + uint32 unk1; + float newspeed; + + if (!recv_data.readPackGUID(guid)) + return; + + // now can skip not our packet + if (_player->GetGUID() != guid) + { + recv_data.rpos(recv_data.wpos()); // prevent warnings spam + return; + } + + // continue parse packet + + recv_data >> unk1; // counter or moveEvent + + MovementInfo movementInfo; + movementInfo.guid = guid; + ReadMovementInfo(recv_data, &movementInfo); + + recv_data >> newspeed; + /*----------------*/ + + // client ACK send one packet for mounted/run case and need skip all except last from its + // in other cases anti-cheat check can be fail in false case + UnitMoveType move_type; + UnitMoveType force_move_type; + + static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; + + switch(opcode) + { + case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; + case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break; + case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break; + case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break; + case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break; + case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break; + case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break; + case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; + case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; + default: + sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); + return; + } + + // skip all forced speed changes except last and unexpected + // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both. + if (_player->m_forced_speed_changes[force_move_type] > 0) + { + --_player->m_forced_speed_changes[force_move_type]; + if (_player->m_forced_speed_changes[force_move_type] > 0) + return; + } + + if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f) + { + if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct + { + sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value", + move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed); + _player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true); + } + else // must be lesser - cheating + { + sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)", + _player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed); + _player->GetSession()->KickPlayer(); + } + } +} + +void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); + + uint64 guid; + recv_data >> guid; + + if (GetPlayer()->IsInWorld()) + if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid)) + { + GetPlayer()->SetMover(mover); + if (mover != GetPlayer() && mover->canFly()) + { + WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12); + data.append(mover->GetPackGUID()); + data << uint32(0); + SendPacket(&data); + } + } + else + { + sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID()); + GetPlayer()->SetMover(GetPlayer()); + } +} + +void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); + + uint64 old_mover_guid; + if (!recv_data.readPackGUID(old_mover_guid)) + return; + + /*if (_player->m_mover->GetGUID() == old_mover_guid) + { + sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); + recv_data.rpos(recv_data.wpos()); // prevent warnings spam + return; + }*/ + + MovementInfo mi; + mi.guid = old_mover_guid; + ReadMovementInfo(recv_data, &mi); + + //ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); + _player->m_movementInfo = mi; +} + +void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); + recv_data.hexlike(); + + uint64 vehicleGUID = _player->GetCharmGUID(); + + if (!vehicleGUID) // something wrong here... + { + recv_data.rpos(recv_data.wpos()); // prevent warnings spam + return; + } + + uint64 guid; + + if (!recv_data.readPackGUID(guid)) + return; + + MovementInfo mi; + mi.guid = guid; + ReadMovementInfo(recv_data, &mi); + + _player->m_movementInfo = mi; + + /* + ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/ + _player->ExitVehicle(); +} + +void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); + recv_data.hexlike(); + + Unit* vehicle_base = GetPlayer()->GetVehicleBase(); + if (!vehicle_base) + return; + + switch (recv_data.GetOpcode()) + { + case CMSG_REQUEST_VEHICLE_PREV_SEAT: + GetPlayer()->ChangeSeat(-1, false); + break; + case CMSG_REQUEST_VEHICLE_NEXT_SEAT: + GetPlayer()->ChangeSeat(-1, true); + break; + case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE: + { + uint64 guid; // current vehicle guid + if (!recv_data.readPackGUID(guid)) + return; + + ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo); + + uint64 accessory; // accessory guid + if (!recv_data.readPackGUID(accessory)) + return; + + int8 seatId; + recv_data >> seatId; + + if (vehicle_base->GetGUID() != guid) + return; + + if (!accessory) + GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next + else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory)) + { + if (Vehicle *vehicle = vehUnit->GetVehicleKit()) + if (vehicle->HasEmptySeat(seatId)) + GetPlayer()->EnterVehicle(vehicle, seatId); + } + } + break; + case CMSG_REQUEST_VEHICLE_SWITCH_SEAT: + { + uint64 guid; // current vehicle guid + if (!recv_data.readPackGUID(guid)) + return; + + int8 seatId; + recv_data >> seatId; + + if (vehicle_base->GetGUID() == guid) + GetPlayer()->ChangeSeat(seatId); + else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid)) + if (Vehicle *vehicle = vehUnit->GetVehicleKit()) + if (vehicle->HasEmptySeat(seatId)) + GetPlayer()->EnterVehicle(vehicle, seatId); + } + break; + default: + break; + } +} + +void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data) +{ + // Read guid + uint64 guid; + data >> guid; + + if (Player* pl=ObjectAccessor::FindPlayer(guid)) + { + if (!pl->GetVehicleKit()) + return; + if (!pl->IsInRaidWith(_player)) + return; + if (!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) + return; + _player->EnterVehicle(pl); + } +} + +void WorldSession::HandleEjectPasenger(WorldPacket &data) +{ + if (data.GetOpcode() == CMSG_EJECT_PASSENGER) + { + if (Vehicle* Vv= _player->GetVehicleKit()) + { + uint64 guid; + data >> guid; + if (Player* Pl=ObjectAccessor::FindPlayer(guid)) + Pl->ExitVehicle(); + } + } +} + +void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); + recv_data.hexlike(); + GetPlayer()->ExitVehicle(); +} + +void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/) +{ + //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM"); + + WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8); + data << uint64(GetPlayer()->GetGUID()); + + GetPlayer()->SendMessageToSet(&data, false); +} + +void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data) +{ + sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK"); + + uint64 guid; // guid - unused + if (!recv_data.readPackGUID(guid)) + return; + + recv_data.read_skip<uint32>(); // unk + + MovementInfo movementInfo; + ReadMovementInfo(recv_data, &movementInfo); +} + +void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data) +{ + sLog.outDebug("CMSG_MOVE_HOVER_ACK"); + + uint64 guid; // guid - unused + if (!recv_data.readPackGUID(guid)) + return; + + recv_data.read_skip<uint32>(); // unk + + MovementInfo movementInfo; + ReadMovementInfo(recv_data, &movementInfo); + + recv_data.read_skip<uint32>(); // unk2 +} + +void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data) +{ + sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK"); + + uint64 guid; // guid - unused + if (!recv_data.readPackGUID(guid)) + return; + + recv_data.read_skip<uint32>(); // unk + + MovementInfo movementInfo; + ReadMovementInfo(recv_data, &movementInfo); + + recv_data.read_skip<uint32>(); // unk2 +} + +void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data) +{ + if (!_player->isAlive() || _player->isInCombat()) + return; + + uint64 summoner_guid; + bool agree; + recv_data >> summoner_guid; + recv_data >> agree; + + _player->SummonIfPossible(agree); +} + |