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authorShauren <shauren.trinity@gmail.com>2012-07-04 18:24:05 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-04 18:24:05 +0200
commitc95905ddbb22e2b5b5362b790aa851ef10d4e27e (patch)
tree669abda1d9fcea759f1240be6f96190ec81f4970 /src/server/game/Movement/MovementStructures.h
parenta6a556ce09facff3918a33be6b976e5ccb7e1469 (diff)
Core: Added 4.3.4 opcodes from WPP, commented out some code to fix compile (switches with opcodes - duplicate case 0: labels) and fixed authentication
Diffstat (limited to 'src/server/game/Movement/MovementStructures.h')
-rw-r--r--src/server/game/Movement/MovementStructures.h80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h
index 013e759e573..84b6d79cbd5 100644
--- a/src/server/game/Movement/MovementStructures.h
+++ b/src/server/game/Movement/MovementStructures.h
@@ -1325,46 +1325,46 @@ MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode)
{
switch(opcode)
{
- case SMSG_PLAYER_MOVE://done
- return PlayerMoveSequence;
- case MSG_MOVE_FALL_LAND://done
- return MovementFallLandSequence;
- case MSG_MOVE_HEARTBEAT://done
- return MovementHeartBeatSequence;
- case MSG_MOVE_JUMP://done
- return MovementJumpSequence;
- case MSG_MOVE_SET_FACING://done
- return MovementSetFacingSequence;
- case MSG_MOVE_SET_PITCH://done
- return MovementSetPitchSequence;
- case MSG_MOVE_START_BACKWARD://done
- return MovementStartBackwardSequence;
- case MSG_MOVE_START_FORWARD://done
- return MovementStartForwardSequence;
- case MSG_MOVE_START_STRAFE_LEFT://done
- return MovementStartStrafeLeftSequence;
- case MSG_MOVE_START_STRAFE_RIGHT://done
- return MovementStartStrafeRightSequence;
- case MSG_MOVE_START_TURN_LEFT://done
- return MovementStartTurnLeftSequence;
- case MSG_MOVE_START_TURN_RIGHT://done
- return MovementStartTurnRightSequence;
- case MSG_MOVE_STOP://done
- return MovementStopSequence;
- case MSG_MOVE_STOP_STRAFE://done
- return MovementStopStrafeSequence;
- case MSG_MOVE_STOP_TURN://done
- return MovementStopTurnSequence;
- case MSG_MOVE_START_ASCEND://done
- return MovementStartAscendSequence;
- case MSG_MOVE_START_DESCEND://done
- return MovementStartDescendSequence;
- case MSG_MOVE_START_SWIM://done
- return MovementStartSwimSequence;
- case MSG_MOVE_STOP_ASCEND://done
- return MovementStopAscendSequence;
- default:
- break;
+ case SMSG_PLAYER_MOVE:
+ return PlayerMoveSequence;
+ case MSG_MOVE_FALL_LAND:
+ return MovementFallLandSequence;
+ //case MSG_MOVE_HEARTBEAT:
+ // return MovementHeartBeatSequence;
+ case MSG_MOVE_JUMP:
+ return MovementJumpSequence;
+ //case MSG_MOVE_SET_FACING:
+ // return MovementSetFacingSequence;
+ //case MSG_MOVE_SET_PITCH:
+ // return MovementSetPitchSequence;
+ case MSG_MOVE_START_BACKWARD:
+ return MovementStartBackwardSequence;
+ case MSG_MOVE_START_FORWARD:
+ return MovementStartForwardSequence;
+ case MSG_MOVE_START_STRAFE_LEFT:
+ return MovementStartStrafeLeftSequence;
+ case MSG_MOVE_START_STRAFE_RIGHT:
+ return MovementStartStrafeRightSequence;
+ case MSG_MOVE_START_TURN_LEFT:
+ return MovementStartTurnLeftSequence;
+ case MSG_MOVE_START_TURN_RIGHT:
+ return MovementStartTurnRightSequence;
+ case MSG_MOVE_STOP:
+ return MovementStopSequence;
+ case MSG_MOVE_STOP_STRAFE:
+ return MovementStopStrafeSequence;
+ case MSG_MOVE_STOP_TURN:
+ return MovementStopTurnSequence;
+ case MSG_MOVE_START_ASCEND:
+ return MovementStartAscendSequence;
+ case MSG_MOVE_START_DESCEND:
+ return MovementStartDescendSequence;
+ case MSG_MOVE_START_SWIM:
+ return MovementStartSwimSequence;
+ case MSG_MOVE_STOP_ASCEND:
+ return MovementStopAscendSequence;
+ default:
+ break;
}
return NULL;
}