diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-07-04 18:24:05 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-07-04 18:24:05 +0200 |
| commit | c95905ddbb22e2b5b5362b790aa851ef10d4e27e (patch) | |
| tree | 669abda1d9fcea759f1240be6f96190ec81f4970 /src/server/game/Movement/MovementStructures.h | |
| parent | a6a556ce09facff3918a33be6b976e5ccb7e1469 (diff) | |
Core: Added 4.3.4 opcodes from WPP, commented out some code to fix compile (switches with opcodes - duplicate case 0: labels) and fixed authentication
Diffstat (limited to 'src/server/game/Movement/MovementStructures.h')
| -rw-r--r-- | src/server/game/Movement/MovementStructures.h | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h index 013e759e573..84b6d79cbd5 100644 --- a/src/server/game/Movement/MovementStructures.h +++ b/src/server/game/Movement/MovementStructures.h @@ -1325,46 +1325,46 @@ MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode) { switch(opcode) { - case SMSG_PLAYER_MOVE://done - return PlayerMoveSequence; - case MSG_MOVE_FALL_LAND://done - return MovementFallLandSequence; - case MSG_MOVE_HEARTBEAT://done - return MovementHeartBeatSequence; - case MSG_MOVE_JUMP://done - return MovementJumpSequence; - case MSG_MOVE_SET_FACING://done - return MovementSetFacingSequence; - case MSG_MOVE_SET_PITCH://done - return MovementSetPitchSequence; - case MSG_MOVE_START_BACKWARD://done - return MovementStartBackwardSequence; - case MSG_MOVE_START_FORWARD://done - return MovementStartForwardSequence; - case MSG_MOVE_START_STRAFE_LEFT://done - return MovementStartStrafeLeftSequence; - case MSG_MOVE_START_STRAFE_RIGHT://done - return MovementStartStrafeRightSequence; - case MSG_MOVE_START_TURN_LEFT://done - return MovementStartTurnLeftSequence; - case MSG_MOVE_START_TURN_RIGHT://done - return MovementStartTurnRightSequence; - case MSG_MOVE_STOP://done - return MovementStopSequence; - case MSG_MOVE_STOP_STRAFE://done - return MovementStopStrafeSequence; - case MSG_MOVE_STOP_TURN://done - return MovementStopTurnSequence; - case MSG_MOVE_START_ASCEND://done - return MovementStartAscendSequence; - case MSG_MOVE_START_DESCEND://done - return MovementStartDescendSequence; - case MSG_MOVE_START_SWIM://done - return MovementStartSwimSequence; - case MSG_MOVE_STOP_ASCEND://done - return MovementStopAscendSequence; - default: - break; + case SMSG_PLAYER_MOVE: + return PlayerMoveSequence; + case MSG_MOVE_FALL_LAND: + return MovementFallLandSequence; + //case MSG_MOVE_HEARTBEAT: + // return MovementHeartBeatSequence; + case MSG_MOVE_JUMP: + return MovementJumpSequence; + //case MSG_MOVE_SET_FACING: + // return MovementSetFacingSequence; + //case MSG_MOVE_SET_PITCH: + // return MovementSetPitchSequence; + case MSG_MOVE_START_BACKWARD: + return MovementStartBackwardSequence; + case MSG_MOVE_START_FORWARD: + return MovementStartForwardSequence; + case MSG_MOVE_START_STRAFE_LEFT: + return MovementStartStrafeLeftSequence; + case MSG_MOVE_START_STRAFE_RIGHT: + return MovementStartStrafeRightSequence; + case MSG_MOVE_START_TURN_LEFT: + return MovementStartTurnLeftSequence; + case MSG_MOVE_START_TURN_RIGHT: + return MovementStartTurnRightSequence; + case MSG_MOVE_STOP: + return MovementStopSequence; + case MSG_MOVE_STOP_STRAFE: + return MovementStopStrafeSequence; + case MSG_MOVE_STOP_TURN: + return MovementStopTurnSequence; + case MSG_MOVE_START_ASCEND: + return MovementStartAscendSequence; + case MSG_MOVE_START_DESCEND: + return MovementStartDescendSequence; + case MSG_MOVE_START_SWIM: + return MovementStartSwimSequence; + case MSG_MOVE_STOP_ASCEND: + return MovementStopAscendSequence; + default: + break; } return NULL; } |
