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authorjackpoz <giacomopoz@gmail.com>2014-02-13 22:19:56 +0100
committerjackpoz <giacomopoz@gmail.com>2014-02-13 22:19:56 +0100
commit006d72a8289a3956bc06f528c457e350227e0cef (patch)
treed2cc0beb1aba63e5a4c112e7a6e2a8d1918f425b /src/server/game/Movement
parentb9db1ab24e4f818a5eedb00f1992139920855d3d (diff)
Core/MMAPS: Fix invisible wall issue in MMAPS.
Fix invisible wall issues in MMAPS caused by tile connections not being extracted correctly. This reverts aa645683b8b25bfb35cb977678daf5c56c1531e6 and restores an old version of recastnavigation, most likely https://github.com/memononen/recastnavigation/commit/1be9de72d87dcfdecf6bea30f5461745f7d7afe6 . Re-extracting MMAPS is required.
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/PathGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 91ad6d2b676..1f36b7c3106 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -581,7 +581,7 @@ bool PathGenerator::HaveTile(const G3D::Vector3& p) const
if (tx < 0 || ty < 0)
return false;
- return (_navMesh->getTileAt(tx, ty, 0) != NULL);
+ return (_navMesh->getTileAt(tx, ty) != NULL);
}
uint32 PathGenerator::FixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath, dtPolyRef const* visited, uint32 nvisited)