diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-07-22 20:10:48 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-07-22 20:10:48 +0200 |
| commit | 0a4f18fab380ce210a215374b4df8f241ea50aab (patch) | |
| tree | 1147db7ed11e177c0d7bdf88d8db0abe740d1203 /src/server/game/Movement | |
| parent | 4c9269cd54c4d360fa7e25bc4f3d90603528ee93 (diff) | |
Compile fix and removed unneeded call in HomeMovementGenerator initialization
Diffstat (limited to 'src/server/game/Movement')
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index e8cb46e2a1d..5e1cd26d7e8 100755 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -23,29 +23,23 @@ #include "DestinationHolderImp.h" #include "WorldPacket.h" -void -HomeMovementGenerator<Creature>::Initialize(Creature & owner) +void HomeMovementGenerator<Creature>::Initialize(Creature & owner) { - float x, y, z; - owner.GetHomePosition(x, y, z, ori); owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); owner.AddUnitState(UNIT_STAT_EVADE); _setTargetLocation(owner); } -void -HomeMovementGenerator<Creature>::Finalize(Creature & owner) +void HomeMovementGenerator<Creature>::Finalize(Creature & owner) { owner.ClearUnitState(UNIT_STAT_EVADE); } -void -HomeMovementGenerator<Creature>::Reset(Creature &) +void HomeMovementGenerator<Creature>::Reset(Creature &) { } -void -HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) +void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) { if (!&owner) return; @@ -63,8 +57,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) owner.ClearUnitState(uint32(UNIT_STAT_ALL_STATE & ~UNIT_STAT_EVADE)); } -bool -HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff) +bool HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff) { CreatureTraveller traveller(owner); i_destinationHolder.UpdateTraveller(traveller, time_diff); @@ -93,4 +86,3 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff return true; } - |
