diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2021-06-03 15:01:47 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-10 23:53:54 +0100 |
| commit | 0e0deaefd4e84c8069f6249778774f605fc5e628 (patch) | |
| tree | 130d1d65b238b32a8101970e21e09aec3e9be503 /src/server/game/Movement | |
| parent | 012444ba808d9838372ae396cd734edf192d05d7 (diff) | |
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
6fde051e4e52d98d1a6cf31b8ad3fcf95e0e83fd follow up
(cherry picked from commit 303e01c834d5edd1336a005a0ecf58cc82cfee1b)
Diffstat (limited to 'src/server/game/Movement')
4 files changed, 8 insertions, 14 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 2cb243cc847..d9df89b116f 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -1204,10 +1204,7 @@ void MotionMaster::DirectAdd(MovementGenerator* movement, MovementSlot slot/* = { case MOTION_SLOT_DEFAULT: if (_defaultGenerator) - { _defaultGenerator->Finalize(_owner, _generators.empty(), false); - _defaultGenerator->NotifyAIOnFinalize(_owner); - } _defaultGenerator = MovementGeneratorPointer(movement); if (IsStatic(movement)) @@ -1252,7 +1249,6 @@ void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movemen movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str()); movement->Finalize(_owner, active, movementInform); - movement->NotifyAIOnFinalize(_owner); ClearBaseUnitState(movement); MovementGeneratorPointerDeleter(movement); } @@ -1263,7 +1259,6 @@ void MotionMaster::DeleteDefault(bool active, bool movementInform) _defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str()); _defaultGenerator->Finalize(_owner, active, movementInform); - _defaultGenerator->NotifyAIOnFinalize(_owner); _defaultGenerator = MovementGeneratorPointer(GetIdleMovementGenerator()); AddFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING); } diff --git a/src/server/game/Movement/MovementGenerator.cpp b/src/server/game/Movement/MovementGenerator.cpp index dddd4ac8e6b..b98f9fa6bb1 100644 --- a/src/server/game/Movement/MovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerator.cpp @@ -59,9 +59,3 @@ MovementGenerator* WaypointMovementFactory::Create(Unit* /*object*/) const { return new WaypointMovementGenerator<Creature>(); } - -void MovementGenerator::NotifyAIOnFinalize(Unit* object) -{ - if (UnitAI* ai = object->GetAI()) - ai->OnMovementGeneratorFinalized(GetMovementGeneratorType()); -} diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h index 32b3cca87ee..24585c4e77f 100755 --- a/src/server/game/Movement/MovementGenerator.h +++ b/src/server/game/Movement/MovementGenerator.h @@ -69,8 +69,6 @@ class TC_GAME_API MovementGenerator // used by Evade code for select point to evade with expected restart default movement virtual bool GetResetPosition(Unit*, float&/* x*/, float&/* y*/, float&/* z*/) { return false; } - virtual void NotifyAIOnFinalize(Unit*); - void AddFlag(uint16 const flag) { Flags |= flag; } bool HasFlag(uint16 const flag) const { return (Flags & flag) != 0; } void RemoveFlag(uint16 const flag) { Flags &= ~flag; } diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index 39f559394ee..415793b7b50 100644 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -251,7 +251,7 @@ bool TimedFleeingMovementGenerator::Update(Unit* owner, uint32 diff) return FleeingMovementGenerator<Creature>::DoUpdate(owner->ToCreature(), diff); } -void TimedFleeingMovementGenerator::Finalize(Unit* owner, bool active, bool/* movementInform*/) +void TimedFleeingMovementGenerator::Finalize(Unit* owner, bool active, bool movementInform) { AddFlag(MOVEMENTGENERATOR_FLAG_FINALIZED); if (!active) @@ -267,6 +267,13 @@ void TimedFleeingMovementGenerator::Finalize(Unit* owner, bool active, bool/* mo owner->ToCreature()->AI()->AttackStart(victim); } } + + if (movementInform) + { + Creature* ownerCreature = owner->ToCreature(); + if (CreatureAI* AI = ownerCreature ? ownerCreature->AI() : nullptr) + AI->MovementInform(TIMED_FLEEING_MOTION_TYPE, 0); + } } MovementGeneratorType TimedFleeingMovementGenerator::GetMovementGeneratorType() const |
