diff options
| author | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
| commit | 0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch) | |
| tree | a5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Movement | |
| parent | a6b9e716a61334e218cff227f66b0c51053e72f3 (diff) | |
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MovementGenerator.h | 2 | ||||
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h index 650b4fc3196..9699f6951c2 100644 --- a/src/server/game/Movement/MovementGenerator.h +++ b/src/server/game/Movement/MovementGenerator.h @@ -22,7 +22,7 @@ #define TRINITY_MOVEMENTGENERATOR_H #include "Define.h" -#include "Singleton.h" +#include "ace/Singleton.h" #include "ObjectRegistry.h" #include "FactoryHolder.h" #include "Common.h" diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 4cadfe1cfb6..416b775ef7e 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -343,7 +343,7 @@ void FlightPathMovementGenerator::InitEndGridInfo() void FlightPathMovementGenerator::PreloadEndGrid() { // used to preload the final grid where the flightmaster is - Map *endMap = MapManager::Instance().FindMap(m_endMapId); + Map *endMap = sMapMgr.FindMap(m_endMapId); // Load the grid if (endMap) |
