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authorMachiavelli <none@none>2010-06-25 00:18:01 +0200
committerMachiavelli <none@none>2010-06-25 00:18:01 +0200
commit0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch)
treea5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Movement
parenta6b9e716a61334e218cff227f66b0c51053e72f3 (diff)
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MovementGenerator.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h
index 650b4fc3196..9699f6951c2 100644
--- a/src/server/game/Movement/MovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerator.h
@@ -22,7 +22,7 @@
#define TRINITY_MOVEMENTGENERATOR_H
#include "Define.h"
-#include "Singleton.h"
+#include "ace/Singleton.h"
#include "ObjectRegistry.h"
#include "FactoryHolder.h"
#include "Common.h"
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 4cadfe1cfb6..416b775ef7e 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -343,7 +343,7 @@ void FlightPathMovementGenerator::InitEndGridInfo()
void FlightPathMovementGenerator::PreloadEndGrid()
{
// used to preload the final grid where the flightmaster is
- Map *endMap = MapManager::Instance().FindMap(m_endMapId);
+ Map *endMap = sMapMgr.FindMap(m_endMapId);
// Load the grid
if (endMap)