diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-09-08 01:34:24 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-09-08 01:34:24 +0100 |
| commit | 242a2fdbc19d42c51ce017e045d347619af3eb12 (patch) | |
| tree | 16f9720d1d299c32d75d5e6e3beb18044e48dbb9 /src/server/game/Movement | |
| parent | eda5c3a9bfae1c9759a5cc00a2bdbd6bae184fab (diff) | |
| parent | 4cf1e7309ff07b99a7c906a9069a436f925c01a3 (diff) | |
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/SkillHandler.cpp
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.h | 1 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.cpp | 6 |
3 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 164b65c067d..0edf0c0e80d 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -167,6 +167,7 @@ void MoveSpline::Initialize(const MoveSplineInitArgs& args) point_Idx_offset = args.path_Idx_offset; initialOrientation = args.initialOrientation; + onTransport = false; time_passed = 0; vertical_acceleration = 0.f; effect_start_time = 0; diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h index 56f2670a04b..dc6dc860c8e 100644 --- a/src/server/game/Movement/Spline/MoveSpline.h +++ b/src/server/game/Movement/Spline/MoveSpline.h @@ -120,6 +120,7 @@ namespace Movement const Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx+1) : Vector3(); } int32 currentPathIdx() const; + bool onTransport; std::string ToString() const; }; } diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index d797ae69cf1..973c1a918a6 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -69,10 +69,11 @@ namespace Movement real_position.z = unit.GetTransOffsetZ(); real_position.orientation = unit.GetTransOffsetO(); } + // there is a big chance that current position is unknown if current state is not finalized, need compute it // this also allows calculate spline position and update map position in much greater intervals - // Don't compute for transport movement. The unit could be in a motion between two transports, thus having transport moveflag but is resulting in regular positions - else if (!move_spline.Finalized()) + // Don't compute for transport movement if the unit is in a motion between two transports + if (!move_spline.Finalized() && move_spline.onTransport == transport) real_position = move_spline.ComputePosition(); // should i do the things that user should do? - no. @@ -82,6 +83,7 @@ namespace Movement // correct first vertex args.path[0] = real_position; args.initialOrientation = real_position.orientation; + move_spline.onTransport = transport; uint32 moveFlags = unit.m_movementInfo.GetMovementFlags(); if (args.flags.walkmode) |
