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authorShauren <shauren.trinity@gmail.com>2021-02-11 22:03:30 +0100
committerShauren <shauren.trinity@gmail.com>2021-02-11 22:03:30 +0100
commit409ca262b3684fd8b3a47f65ceabf3ce73b2cc81 (patch)
treeafa12db8ec3e5e22cd95bda6c16711a98d495698 /src/server/game/Movement
parente0278f05379ed470be8264d3f362360a52b3454d (diff)
Core/Movement: Updated MovementFlags2 for 9.0.2
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/Spline/MovementUtil.cpp29
1 files changed, 13 insertions, 16 deletions
diff --git a/src/server/game/Movement/Spline/MovementUtil.cpp b/src/server/game/Movement/Spline/MovementUtil.cpp
index f8e9ba0d8a6..155e48ba8f6 100644
--- a/src/server/game/Movement/Spline/MovementUtil.cpp
+++ b/src/server/game/Movement/Spline/MovementUtil.cpp
@@ -126,23 +126,20 @@ namespace Movement
STRINGIZE(FullSpeedPitching ), // 0x00000008
STRINGIZE(Allow_Pitching ), // 0x00000010
STRINGIZE(VehicleExitVoluntary ), // 0x00000020
- STRINGIZE(JumpSplineInAir ), // 0x00000040
- STRINGIZE(AnimTierInTrans ), // 0x00000080
- STRINGIZE(WaterwalkingFullPitch ), // 0x00000100
- STRINGIZE(VehiclePassengerIsTransitionAllowed), // 0x00000200
- STRINGIZE(CanSwimToFlyTrans ), // 0x00000400
- STRINGIZE(Unk11 ), // 0x00000800
- STRINGIZE(CanTurnWhileFalling ), // 0x00001000
- STRINGIZE(Unk13 ), // 0x00002000
- STRINGIZE(IgnoreMovementForces ), // 0x00004000
+ STRINGIZE(WaterwalkingFullPitch ), // 0x00000040
+ STRINGIZE(VehiclePassengerIsTransitionAllowed), // 0x00000080
+ STRINGIZE(CanSwimToFlyTrans ), // 0x00000100
+ STRINGIZE(Unk9 ), // 0x00000200
+ STRINGIZE(CanTurnWhileFalling ), // 0x00000400
+ STRINGIZE(IgnoreMovementForces ), // 0x00000800
+ STRINGIZE(CanDoubleJump ), // 0x00001000
+ STRINGIZE(DoubleJump ), // 0x00002000
+ STRINGIZE(Unk14 ), // 0x00004000
STRINGIZE(Unk15 ), // 0x00008000
- STRINGIZE(CanDoubleJump ), // 0x00010000
- STRINGIZE(DoubleJump ), // 0x00020000
- STRINGIZE(Unk18 ), // 0x00040000
- STRINGIZE(AwaitingLoad ), // 0x00080000
- STRINGIZE(InterpolatedMovement ), // 0x00100000
- STRINGIZE(InterpolatedTurning ), // 0x00200000
- STRINGIZE(InterpolatedPitching ), // 0x00400000
+ STRINGIZE(AwaitingLoad ), // 0x00010000
+ STRINGIZE(InterpolatedMovement ), // 0x00020000
+ STRINGIZE(InterpolatedTurning ), // 0x00040000
+ STRINGIZE(InterpolatedPitching ), // 0x00080000
};
char const* SplineFlagNames[32] =