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authorTreeston <treeston.mmoc@gmail.com>2018-04-01 13:52:36 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-04-01 13:52:36 +0200
commit4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa (patch)
treea5324da18c6bec3aab267006c6da615918329510 /src/server/game/Movement
parentfb39980c52cdb28b9de43356ee37470c7fd6797c (diff)
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index c10870703fa..92ac7b11fc1 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -347,7 +347,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
float distanceToTravel = _owner->GetExactDist2d(target) - distance;
if (distanceToTravel > 0.0f)
{
- float angle = _owner->GetAngle(target);
+ float angle = _owner->GetAbsoluteAngle(target);
float destx = _owner->GetPositionX() + distanceToTravel * std::cos(angle);
float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle);
MovePoint(id, destx, desty, target->GetPositionZ());
@@ -436,7 +436,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
float dist = 2 * moveTimeHalf * speedXY;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
- _owner->GetNearPoint(_owner, x, y, z, _owner->GetCombatReach(), dist, _owner->GetAngle(srcX, srcY) + float(M_PI));
+ _owner->GetNearPoint(_owner, x, y, z, _owner->GetCombatReach(), dist, _owner->GetAbsoluteAngle(srcX, srcY) + float(M_PI));
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
@@ -486,7 +486,7 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
{
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
Position const& pos = { x, y, z, 0.0f };
- float angle = pos.GetAngle(_owner->GetPositionX(), _owner->GetPositionY());
+ float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
Movement::MoveSplineInit init(_owner);
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index a7d4f70e624..8d613a88298 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -147,7 +147,7 @@ void FleeingMovementGenerator<T>::GetPoint(T* owner, Position &position)
{
casterDistance = fleeTarget->GetDistance(owner);
if (casterDistance > 0.2f)
- casterAngle = fleeTarget->GetAngle(owner);
+ casterAngle = fleeTarget->GetAbsoluteAngle(owner);
else
casterAngle = frand(0.0f, 2.0f * float(M_PI));
}
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index e440fbdcf5e..09b187dc976 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -135,7 +135,7 @@ void TargetedMovementGenerator<T, D>::SetTargetLocation(T* owner, bool updateDes
if (hoverDiff)
size = size > hoverDiff ? std::sqrt(size * size - hoverDiff * hoverDiff) : 0.0f;
- GetTarget()->GetNearPoint(owner, x, y, z, size, CONTACT_DISTANCE, GetTarget()->GetAngle(owner));
+ GetTarget()->GetNearPoint(owner, x, y, z, size, CONTACT_DISTANCE, GetTarget()->GetAbsoluteAngle(owner));
}
else
{