diff options
| author | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:41:30 +0100 |
|---|---|---|
| committer | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:55:37 +0100 |
| commit | 49fd11ab5aebcbce86ca2ee48711287cf020d798 (patch) | |
| tree | 8086b6f797c80dbf09edd8f41c1c79912838e3b6 /src/server/game/Movement | |
| parent | 2dbe3d6cfe2d174b5edf9fdb6720fee21c7009d2 (diff) | |
First step of comment style refactoring to doxygen-style.
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/PathGenerator.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index dbda4aa2411..07e33f353c7 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -256,7 +256,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos } // look for startPoly/endPoly in current path - // TODO: we can merge it with getPathPolyByPosition() loop + /// @todo we can merge it with getPathPolyByPosition() loop bool startPolyFound = false; bool endPolyFound = false; uint32 pathStartIndex = 0; @@ -310,7 +310,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos // sub-path of optimal path is optimal // take ~80% of the original length - // TODO : play with the values here + /// @todo play with the values here uint32 prefixPolyLength = uint32(_polyLength * 0.8f + 0.5f); memmove(_pathPolyRefs, _pathPolyRefs+pathStartIndex, prefixPolyLength * sizeof(dtPolyRef)); @@ -433,7 +433,7 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin { // only happens if pass bad data to findStraightPath or navmesh is broken // single point paths can be generated here - // TODO : check the exact cases + /// @todo check the exact cases sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount); BuildShortcut(); _type = PATHFIND_NOPATH; diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index f6b1c07a927..e19e4e175bd 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -151,7 +151,7 @@ void MoveSpline::init_spline(const MoveSplineInitArgs& args) spline.initLengths(init); } - // TODO: what to do in such cases? problem is in input data (all points are at same coords) + /// @todo what to do in such cases? problem is in input data (all points are at same coords) if (spline.length() < minimal_duration) { sLog->outError(LOG_FILTER_GENERAL, "MoveSpline::init_spline: zero length spline, wrong input data?"); |
