diff options
| author | Spp <spp@jorge.gr> | 2013-01-02 11:00:16 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-01-02 11:00:16 +0100 |
| commit | 5280a77fe1e9e4a26d98b59a31715d5632238bb2 (patch) | |
| tree | b7d19ff1b96fb4c92cae9c201a60df960efb4555 /src/server/game/Movement | |
| parent | d36c4a91ba76680e64b108db3d866d208f4f86cc (diff) | |
Core/Misc: Some minor changes here and there
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h index cae9f1321d2..8ebac4aec06 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.h +++ b/src/server/game/Movement/Spline/MoveSplineInit.h @@ -141,15 +141,15 @@ namespace Movement }; inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); } - inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable;} - inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom();} - inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true;} + inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable; } + inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom(); } + inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true; } inline void MoveSplineInit::SetFall() { args.flags.EnableFalling();} inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; } inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;} inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); } inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); } - inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable;} + inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable; } inline void MoveSplineInit::MovebyPath(const PointsArray& controls, int32 path_offset) { @@ -160,8 +160,7 @@ namespace Movement inline void MoveSplineInit::MoveTo(float x, float y, float z) { - Vector3 v(x, y, z); - MoveTo(v); + MoveTo(G3D::Vector3(x, y, z)); } inline void MoveSplineInit::SetParabolic(float amplitude, float time_shift) |
