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authorSpp <spp@jorge.gr>2013-01-02 11:00:16 +0100
committerSpp <spp@jorge.gr>2013-01-02 11:00:16 +0100
commit5280a77fe1e9e4a26d98b59a31715d5632238bb2 (patch)
treeb7d19ff1b96fb4c92cae9c201a60df960efb4555 /src/server/game/Movement
parentd36c4a91ba76680e64b108db3d866d208f4f86cc (diff)
Core/Misc: Some minor changes here and there
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index cae9f1321d2..8ebac4aec06 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -141,15 +141,15 @@ namespace Movement
};
inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); }
- inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable;}
- inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom();}
- inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true;}
+ inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable; }
+ inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom(); }
+ inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true; }
inline void MoveSplineInit::SetFall() { args.flags.EnableFalling();}
inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; }
inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;}
inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); }
inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); }
- inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable;}
+ inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable; }
inline void MoveSplineInit::MovebyPath(const PointsArray& controls, int32 path_offset)
{
@@ -160,8 +160,7 @@ namespace Movement
inline void MoveSplineInit::MoveTo(float x, float y, float z)
{
- Vector3 v(x, y, z);
- MoveTo(v);
+ MoveTo(G3D::Vector3(x, y, z));
}
inline void MoveSplineInit::SetParabolic(float amplitude, float time_shift)