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authorAokromes <Aokromes@users.noreply.github.com>2019-07-08 12:51:42 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-07-08 12:51:42 +0200
commit574a7c8d3d5f5a5660295deb70e905cf4dd756c4 (patch)
treee82828fb825b4f04cb841dc6cb53945d46fc15cc /src/server/game/Movement
parent84b7b2e08ea55575cbe62d795383d4a5341ffd4d (diff)
Core/Misc: More coding standards (#23519)
* Core/Misc: More coding standards * revert part * "void " or more to "void " * fix? reject * remove more double whitespaces * remove more double whitespaces * more standards * more coding standards * More standards * more coding * more coding standards * more coding standards * And more standards
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/PathGenerator.h2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInitArgs.h4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index e5d08696b6b..98609b7fe7a 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -147,7 +147,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/*
if (owner->m_taxi.empty())
{
// update z position to ground and orientation for landing point
- // this prevent cheating with landing point at lags
+ // this prevent cheating with landing point at lags
// when client side flight end early in comparison server side
owner->StopMoving();
float mapHeight = owner->GetMap()->GetHeight(_path[GetCurrentNode()]->LocX, _path[GetCurrentNode()]->LocY, _path[GetCurrentNode()]->LocZ);
diff --git a/src/server/game/Movement/PathGenerator.h b/src/server/game/Movement/PathGenerator.h
index cd6d256300e..3364820d124 100644
--- a/src/server/game/Movement/PathGenerator.h
+++ b/src/server/game/Movement/PathGenerator.h
@@ -27,7 +27,7 @@
class Unit;
-// 74*4.0f=296y number_of_points*interval = max_path_len
+// 74*4.0f=296y number_of_points*interval = max_path_len
// this is way more than actual evade range
// I think we can safely cut those down even more
#define MAX_PATH_LENGTH 74
diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
index d07d55aa3ec..1bc16e6d6be 100644
--- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h
+++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
@@ -33,8 +33,8 @@ namespace Movement
struct {
float x, y, z;
} f;
- uint64 target;
- float angle;
+ uint64 target;
+ float angle;
FacingInfo(float o) : angle(o) { }
FacingInfo(uint64 t) : target(t) { }