diff options
| author | Aokromes <Aokromes@users.noreply.github.com> | 2019-07-08 12:51:42 +0200 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-07-08 12:51:42 +0200 |
| commit | 574a7c8d3d5f5a5660295deb70e905cf4dd756c4 (patch) | |
| tree | e82828fb825b4f04cb841dc6cb53945d46fc15cc /src/server/game/Movement | |
| parent | 84b7b2e08ea55575cbe62d795383d4a5341ffd4d (diff) | |
Core/Misc: More coding standards (#23519)
* Core/Misc: More coding standards
* revert part
* "void " or more to "void "
* fix? reject
* remove more double whitespaces
* remove more double whitespaces
* more standards
* more coding standards
* More standards
* more coding
* more coding standards
* more coding standards
* And more standards
Diffstat (limited to 'src/server/game/Movement')
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index e5d08696b6b..98609b7fe7a 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -147,7 +147,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/* if (owner->m_taxi.empty()) { // update z position to ground and orientation for landing point - // this prevent cheating with landing point at lags + // this prevent cheating with landing point at lags // when client side flight end early in comparison server side owner->StopMoving(); float mapHeight = owner->GetMap()->GetHeight(_path[GetCurrentNode()]->LocX, _path[GetCurrentNode()]->LocY, _path[GetCurrentNode()]->LocZ); diff --git a/src/server/game/Movement/PathGenerator.h b/src/server/game/Movement/PathGenerator.h index cd6d256300e..3364820d124 100644 --- a/src/server/game/Movement/PathGenerator.h +++ b/src/server/game/Movement/PathGenerator.h @@ -27,7 +27,7 @@ class Unit; -// 74*4.0f=296y number_of_points*interval = max_path_len +// 74*4.0f=296y number_of_points*interval = max_path_len // this is way more than actual evade range // I think we can safely cut those down even more #define MAX_PATH_LENGTH 74 diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h index d07d55aa3ec..1bc16e6d6be 100644 --- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h +++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h @@ -33,8 +33,8 @@ namespace Movement struct { float x, y, z; } f; - uint64 target; - float angle; + uint64 target; + float angle; FacingInfo(float o) : angle(o) { } FacingInfo(uint64 t) : target(t) { } |
