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authorclick <none@none>2010-08-22 01:57:04 +0200
committerclick <none@none>2010-08-22 01:57:04 +0200
commit670964803f030c6d2b85d4281605ab221f5a5740 (patch)
tree5babaf3c1c2f7833bf2be8b10a1f7bec78722751 /src/server/game/Movement
parenta40cb46e610aefde8b270b34e9b510e76470a6b6 (diff)
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp44
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp2
2 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 6106ef3ea07..07ade6ac101 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -191,7 +191,7 @@ MotionMaster::MoveRandom(float spawndist)
{
if (i_owner->GetTypeId() == TYPEID_UNIT)
{
- DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
+ sLog.outStaticDebug("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
@@ -206,7 +206,7 @@ MotionMaster::MoveTargetedHome()
if (i_owner->GetTypeId() == TYPEID_UNIT)
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
else
@@ -220,12 +220,12 @@ MotionMaster::MoveConfused()
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
+ sLog.outStaticDebug("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) move confused",
i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
@@ -241,7 +241,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
i_owner->clearUnitState(UNIT_STAT_FOLLOW);
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
+ sLog.outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)",
i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -249,7 +249,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -267,14 +267,14 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
i_owner->addUnitState(UNIT_STAT_FOLLOW);
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
+ sLog.outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -287,12 +287,12 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
+ sLog.outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
@@ -331,12 +331,12 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
i_owner->m_TempSpeed = speedXY;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
+ sLog.outStaticDebug("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
}
@@ -354,12 +354,12 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
i_owner->m_TempSpeed = speed;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
+ sLog.outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED);
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
}
@@ -382,7 +382,7 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
i_owner->AttackStop();
i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
@@ -399,7 +399,7 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), time);
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
@@ -416,14 +416,14 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
+ sLog.outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
i_owner->GetEntry(), i_owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
@@ -442,7 +442,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if (path < sTaxiPathNodesByPath.size())
{
- DEBUG_LOG("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
+ sLog.outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode);
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
@@ -467,11 +467,11 @@ MotionMaster::MoveDistract(uint32 timer)
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
+ sLog.outStaticDebug("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
}
else
{
- DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
+ sLog.outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
}
@@ -523,7 +523,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
- DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
+ sLog.outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
}
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 77835a58411..6aa0ef79e2e 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -288,7 +288,7 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
{
DoEventIfAny(player,(*i_path)[i_currentNode], true);
- DEBUG_LOG("loading node %u for player %s", i_currentNode, player.GetName());
+ sLog.outStaticDebug("loading node %u for player %s", i_currentNode, player.GetName());
if ((*i_path)[i_currentNode].mapid == curMap)
{
// do not send movement, it was sent already