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authorAnubisss <none@none>2010-12-16 18:08:23 +0100
committerAnubisss <none@none>2010-12-16 18:08:23 +0100
commit6d9029c12e9805ee993d98ba66355db1147b0195 (patch)
tree2d0c46a04f03a0b61c6c9f49a7b7cef889db3237 /src/server/game/Movement
parentbb7bd9ef45cd15c7da271c690f5c798cdd340b22 (diff)
Make some cleanup.
My thank goes to Az@zel for the code analysis. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Movement')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
index 4c3467e0ab6..9cb130cb8b1 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
@@ -26,8 +26,7 @@ IdleMovementGenerator si_idleMovement;
// But it should not be sent otherwise there are many redundent packets
void IdleMovementGenerator::Initialize(Unit &owner)
{
- if (owner.hasUnitState(UNIT_STAT_MOVE))
- owner.StopMoving();
+ Reset(owner);
}
void