diff options
| author | tkrokli <tkrokli@users.noreply.github.com> | 2017-03-26 18:09:46 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2017-03-26 18:09:46 +0200 |
| commit | 6e08051825d3d05ea2bccbe43c0823a40ee08057 (patch) | |
| tree | 3907587f6688aa1a223cb696802e30b2cbb4342f /src/server/game/Movement | |
| parent | 596320ba152a55092d924e841a1076e5cf2ce56f (diff) | |
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump location (#19029)
SmartAI NPCs using SMART_ACTION_JUMP_TO_POS
should resume their path when they have reached the jump location.
The changes in this PR makes the action work as intended.
Closes #18760
Diffstat (limited to 'src/server/game/Movement')
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index cfe0095ba30..bdde0222027 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -142,8 +142,6 @@ void EffectMovementGenerator::Finalize(Unit* unit) { if (Unit* victim = unit->GetVictim()) unit->GetMotionMaster()->MoveChase(victim); - else - unit->GetMotionMaster()->Initialize(); } if (unit->ToCreature()->AI()) |
