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authortkrokli <tkrokli@users.noreply.github.com>2017-03-26 18:09:46 +0200
committerjackpoz <giacomopoz@gmail.com>2017-03-26 18:09:46 +0200
commit6e08051825d3d05ea2bccbe43c0823a40ee08057 (patch)
tree3907587f6688aa1a223cb696802e30b2cbb4342f /src/server/game/Movement
parent596320ba152a55092d924e841a1076e5cf2ce56f (diff)
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump location (#19029)
SmartAI NPCs using SMART_ACTION_JUMP_TO_POS should resume their path when they have reached the jump location. The changes in this PR makes the action work as intended. Closes #18760
Diffstat (limited to 'src/server/game/Movement')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index cfe0095ba30..bdde0222027 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -142,8 +142,6 @@ void EffectMovementGenerator::Finalize(Unit* unit)
{
if (Unit* victim = unit->GetVictim())
unit->GetMotionMaster()->MoveChase(victim);
- else
- unit->GetMotionMaster()->Initialize();
}
if (unit->ToCreature()->AI())