diff options
| author | Chaouki Dhib <chaodhib@gmail.com> | 2017-03-23 00:43:04 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2017-03-23 00:43:04 +0100 |
| commit | a1f2f30c145f6ad9c4baeffeff32618e71ff537c (patch) | |
| tree | a4c6205c64f22b66d887585aa2778cbf443d9764 /src/server/game/Movement | |
| parent | a88d4e9b0014c7204249fc354168878b0e3abb8e (diff) | |
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 888bec05284..a308369ec65 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -430,7 +430,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa float dist = 2 * moveTimeHalf * speedXY; float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); - _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + float(M_PI)); + _owner->GetNearPoint(_owner, x, y, z, _owner->GetCombatReach(), dist, _owner->GetAngle(srcX, srcY) + float(M_PI)); Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z); @@ -451,7 +451,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; - _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle); + _owner->GetClosePoint(x, y, z, _owner->GetCombatReach(), dist, angle); MoveJump(x, y, z, 0.0f, speedXY, speedZ); } diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 0280b939efb..48e55c9960f 100644 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -66,7 +66,7 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up float size; // Pets need special handling. - // We need to subtract GetObjectSize() because it gets added back further down the chain + // We need to subtract GetCombatReach() because it gets added back further down the chain // and that makes pets too far away. Subtracting it allows pets to properly // be (GetCombatReach() + i_offset) away. // Only applies when i_target is pet's owner otherwise pets and mobs end up @@ -74,12 +74,12 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up if (owner->IsPet() && i_target->GetTypeId() == TYPEID_PLAYER) { dist = 1.0f; //i_target->GetCombatReach(); - size = 1.0f; //i_target->GetCombatReach() - i_target->GetObjectSize(); + size = 1.0f; //i_target->GetCombatReach() - i_target->GetCombatReach(); } else { dist = i_offset + 1.0f; - size = owner->GetObjectSize(); + size = owner->GetCombatReach(); } if (i_target->IsWithinDistInMap(owner, dist)) |
