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authorChaouki Dhib <chaodhib@gmail.com>2017-03-23 00:43:04 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-03-23 00:43:04 +0100
commita1f2f30c145f6ad9c4baeffeff32618e71ff537c (patch)
treea4c6205c64f22b66d887585aa2778cbf443d9764 /src/server/game/Movement
parenta88d4e9b0014c7204249fc354168878b0e3abb8e (diff)
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally.
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 888bec05284..a308369ec65 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -430,7 +430,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
float dist = 2 * moveTimeHalf * speedXY;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
- _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + float(M_PI));
+ _owner->GetNearPoint(_owner, x, y, z, _owner->GetCombatReach(), dist, _owner->GetAngle(srcX, srcY) + float(M_PI));
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
@@ -451,7 +451,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
+ _owner->GetClosePoint(x, y, z, _owner->GetCombatReach(), dist, angle);
MoveJump(x, y, z, 0.0f, speedXY, speedZ);
}
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 0280b939efb..48e55c9960f 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -66,7 +66,7 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
float size;
// Pets need special handling.
- // We need to subtract GetObjectSize() because it gets added back further down the chain
+ // We need to subtract GetCombatReach() because it gets added back further down the chain
// and that makes pets too far away. Subtracting it allows pets to properly
// be (GetCombatReach() + i_offset) away.
// Only applies when i_target is pet's owner otherwise pets and mobs end up
@@ -74,12 +74,12 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
if (owner->IsPet() && i_target->GetTypeId() == TYPEID_PLAYER)
{
dist = 1.0f; //i_target->GetCombatReach();
- size = 1.0f; //i_target->GetCombatReach() - i_target->GetObjectSize();
+ size = 1.0f; //i_target->GetCombatReach() - i_target->GetCombatReach();
}
else
{
dist = i_offset + 1.0f;
- size = owner->GetObjectSize();
+ size = owner->GetCombatReach();
}
if (i_target->IsWithinDistInMap(owner, dist))