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authorShauren <shauren.trinity@gmail.com>2023-01-01 00:26:53 +0100
committerShauren <shauren.trinity@gmail.com>2023-08-12 14:24:24 +0200
commitb7287e85e4bc8acb2b95271ece9dd8a5b93873cd (patch)
tree6088602ac914ef69573ce551d7fc4f0613beb5ce /src/server/game/Movement
parentf9033a5dbd559fde3030a21d83d664983d95f39f (diff)
Core/Misc: Fixed deprecation warnings for c++20
(cherry picked from commit ba9bbbc9d0c3b80d8954ad6390d23ae3d0f804b2)
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp7
2 files changed, 5 insertions, 8 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 636e121c2ab..4a137dcce91 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -686,7 +686,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
else
{
// We are already close enough. We just need to turn toward the target without changing position.
- std::function<void(Movement::MoveSplineInit&)> initializer = [=, target = target->GetGUID()](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, this, target = target->GetGUID()](Movement::MoveSplineInit& init)
{
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
init.SetFacing(target);
@@ -840,7 +840,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
{
- std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init)
{
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
Position const& pos = { x, y, z, 0.0f };
@@ -962,7 +962,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
return;
}
- std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init)
{
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false);
init.SetFall();
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index ded1aa69521..21bd7068bb7 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -220,14 +220,11 @@ bool MoveSplineInitArgs::_checkPathBounds() const
{
if (!(flags & MoveSplineFlag::Mask_CatmullRom) && path.size() > 2)
{
- enum{
- MAX_OFFSET = (1 << 11) / 2
- };
+ constexpr float MAX_OFFSET = float((1 << 11) / 2);
Vector3 middle = (path.front()+path.back()) / 2;
- Vector3 offset;
for (uint32 i = 1; i < path.size()-1; ++i)
{
- offset = path[i] - middle;
+ Vector3 offset = path[i] - middle;
if (std::fabs(offset.x) >= MAX_OFFSET || std::fabs(offset.y) >= MAX_OFFSET || std::fabs(offset.z) >= MAX_OFFSET)
{
TC_LOG_ERROR("misc", "MoveSplineInitArgs::_checkPathBounds check failed");