diff options
| author | Naios <naios-dev@live.de> | 2016-03-11 19:41:10 +0100 |
|---|---|---|
| committer | Naios <naios-dev@live.de> | 2016-03-11 20:03:12 +0100 |
| commit | b7f936891aeb86eeb4eb67caa78e672858aa1e20 (patch) | |
| tree | 9a436108fc01da66aaa90ae062bd3d56fc0c37d0 /src/server/game/Movement | |
| parent | 3a4ec8bcbee91e2ad03d4f9e421f45df14b1acac (diff) | |
Core/Game: Move singleton instances into compilation units
* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
(cherry picked from commit 329225b40d110bed634f8cd0a1ab5c6dc7bbbdd1)
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/Waypoints/WaypointManager.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Movement/Waypoints/WaypointManager.h | 6 |
2 files changed, 7 insertions, 5 deletions
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp index e0639e38e77..dc935263927 100644 --- a/src/server/game/Movement/Waypoints/WaypointManager.cpp +++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp @@ -94,6 +94,12 @@ void WaypointMgr::Load() TC_LOG_INFO("server.loading", ">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } +WaypointMgr* WaypointMgr::instance() +{ + static WaypointMgr instance; + return &instance; +} + void WaypointMgr::ReloadPath(uint32 id) { WaypointPathContainer::iterator itr = _waypointStore.find(id); diff --git a/src/server/game/Movement/Waypoints/WaypointManager.h b/src/server/game/Movement/Waypoints/WaypointManager.h index d519eee4793..a1f98c52b0b 100644 --- a/src/server/game/Movement/Waypoints/WaypointManager.h +++ b/src/server/game/Movement/Waypoints/WaypointManager.h @@ -47,11 +47,7 @@ typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer; class WaypointMgr { public: - static WaypointMgr* instance() - { - static WaypointMgr instance; - return &instance; - } + static WaypointMgr* instance(); // Attempts to reload a single path from database void ReloadPath(uint32 id); |
