diff options
| author | megamage <none@none.none> | 2011-10-10 17:08:01 -0400 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-10-10 17:08:01 -0400 |
| commit | d156e066cfa8be95031aff31ab7b6aa905e12839 (patch) | |
| tree | 5e8fd750f70f58cb6f92681ccbaddfb0a6c09065 /src/server/game/Movement | |
| parent | 76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (diff) | |
Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
Diffstat (limited to 'src/server/game/Movement')
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Movement/Traveller.h | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 4ad2f0638d0..99deef200a6 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -266,7 +266,7 @@ void FlightPathMovementGenerator::Finalize(Player & player) float y = 0; float z = 0; i_destinationHolder.GetLocationNow(player.GetBaseMap(), x, y, z); - player.SetPosition(x, y, z, player.GetOrientation()); + player.UpdatePosition(x, y, z, player.GetOrientation()); } diff --git a/src/server/game/Movement/Traveller.h b/src/server/game/Movement/Traveller.h index 27700eb61c4..9cd6a6cda17 100755 --- a/src/server/game/Movement/Traveller.h +++ b/src/server/game/Movement/Traveller.h @@ -85,7 +85,7 @@ inline float Traveller<Creature>::Speed() template<> inline void Traveller<Creature>::Relocation(float x, float y, float z, float orientation) { - i_traveller.SetPosition(x, y, z, orientation); + i_traveller.UpdatePosition(x, y, z, orientation); } template<> @@ -136,7 +136,7 @@ inline float Traveller<Player>::GetMoveDestinationTo(float x, float y, float z) template<> inline void Traveller<Player>::Relocation(float x, float y, float z, float orientation) { - i_traveller.SetPosition(x, y, z, orientation); + i_traveller.UpdatePosition(x, y, z, orientation); } template<> |
