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authormegamage <none@none.none>2011-10-10 17:08:01 -0400
committermegamage <none@none.none>2011-10-10 17:08:01 -0400
commitd156e066cfa8be95031aff31ab7b6aa905e12839 (patch)
tree5e8fd750f70f58cb6f92681ccbaddfb0a6c09065 /src/server/game/Movement
parent76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (diff)
Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
Diffstat (limited to 'src/server/game/Movement')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/Traveller.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 4ad2f0638d0..99deef200a6 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -266,7 +266,7 @@ void FlightPathMovementGenerator::Finalize(Player & player)
float y = 0;
float z = 0;
i_destinationHolder.GetLocationNow(player.GetBaseMap(), x, y, z);
- player.SetPosition(x, y, z, player.GetOrientation());
+ player.UpdatePosition(x, y, z, player.GetOrientation());
}
diff --git a/src/server/game/Movement/Traveller.h b/src/server/game/Movement/Traveller.h
index 27700eb61c4..9cd6a6cda17 100755
--- a/src/server/game/Movement/Traveller.h
+++ b/src/server/game/Movement/Traveller.h
@@ -85,7 +85,7 @@ inline float Traveller<Creature>::Speed()
template<>
inline void Traveller<Creature>::Relocation(float x, float y, float z, float orientation)
{
- i_traveller.SetPosition(x, y, z, orientation);
+ i_traveller.UpdatePosition(x, y, z, orientation);
}
template<>
@@ -136,7 +136,7 @@ inline float Traveller<Player>::GetMoveDestinationTo(float x, float y, float z)
template<>
inline void Traveller<Player>::Relocation(float x, float y, float z, float orientation)
{
- i_traveller.SetPosition(x, y, z, orientation);
+ i_traveller.UpdatePosition(x, y, z, orientation);
}
template<>