diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-03-29 11:30:49 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-29 11:30:49 +0200 |
| commit | d611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 (patch) | |
| tree | 4428ac0728c043ca1cb4fc55427f87268ab4860c /src/server/game/Movement | |
| parent | c02b829788cb274a68b125aee4dab35b9a56a2b8 (diff) | |
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
Diffstat (limited to 'src/server/game/Movement')
4 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index 983591d6718..77331379a75 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -49,7 +49,7 @@ void ConfusedMovementGenerator<T>::DoInitialize(T* owner) return; // TODO: UNIT_FIELD_FLAGS should not be handled by generators - owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + owner->SetUnitFlag(UNIT_FLAG_CONFUSED); owner->StopMoving(); _timer.Reset(0); @@ -144,7 +144,7 @@ void ConfusedMovementGenerator<Player>::DoFinalize(Player* owner, bool active, b if (active) { - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + owner->RemoveUnitFlag(UNIT_FLAG_CONFUSED); owner->StopMoving(); } } @@ -156,7 +156,7 @@ void ConfusedMovementGenerator<Creature>::DoFinalize(Creature* owner, bool activ if (active) { - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + owner->RemoveUnitFlag(UNIT_FLAG_CONFUSED); owner->ClearUnitState(UNIT_STATE_CONFUSED_MOVE); if (owner->GetVictim()) owner->SetTarget(owner->EnsureVictim()->GetGUID()); diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index cf724b38f88..66d596e3c12 100644 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -54,7 +54,7 @@ void FleeingMovementGenerator<T>::DoInitialize(T* owner) return; // TODO: UNIT_FIELD_FLAGS should not be handled by generators - owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + owner->SetUnitFlag(UNIT_FLAG_FLEEING); _path = nullptr; SetTargetLocation(owner); @@ -113,7 +113,7 @@ void FleeingMovementGenerator<Player>::DoFinalize(Player* owner, bool active, bo if (active) { - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + owner->RemoveUnitFlag(UNIT_FLAG_FLEEING); owner->ClearUnitState(UNIT_STATE_FLEEING_MOVE); owner->StopMoving(); } @@ -126,7 +126,7 @@ void FleeingMovementGenerator<Creature>::DoFinalize(Creature* owner, bool active if (active) { - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + owner->RemoveUnitFlag(UNIT_FLAG_FLEEING); owner->ClearUnitState(UNIT_STATE_FLEEING_MOVE); if (owner->GetVictim()) owner->SetTarget(owner->EnsureVictim()->GetGUID()); @@ -256,7 +256,7 @@ void TimedFleeingMovementGenerator::Finalize(Unit* owner, bool active, bool move if (!active) return; - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + owner->RemoveUnitFlag(UNIT_FLAG_FLEEING); owner->StopMoving(); if (Unit* victim = owner->GetVictim()) { diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index 88237cfc6a7..9c8dd63af2d 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -72,7 +72,7 @@ void FlightPathMovementGenerator::DoReset(Player* owner) RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED); owner->CombatStopWithPets(); - owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI); + owner->SetUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI); uint32 end = GetPathAtMapEnd(); uint32 currentNodeId = GetCurrentNode(); @@ -156,7 +156,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/* uint32 taxiNodeId = owner->m_taxi.GetTaxiDestination(); owner->m_taxi.ClearTaxiDestinations(); owner->Dismount(); - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI); + owner->RemoveUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI); if (owner->m_taxi.empty()) { diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 2e44fc4ce3d..9d2f98ac4b4 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -145,7 +145,7 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner, bool active, b if (movementInform && HasFlag(MOVEMENTGENERATOR_FLAG_INFORM_ENABLED)) { if (!owner->HasCanSwimFlagOutOfCombat()) - owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CAN_SWIM); + owner->RemoveUnitFlag(UNIT_FLAG_CAN_SWIM); owner->SetSpawnHealth(); owner->LoadCreaturesAddon(); |
