diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-08-28 12:52:50 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-08-28 12:53:13 +0200 |
| commit | da21ca80fc35a325df0fb0ef2f687a91121d42de (patch) | |
| tree | 5cb52972690d0f1aad69e7b9b085056e5ca96a50 /src/server/game/Movement | |
| parent | bf8c6f220c07a3316fcf0b04ac6a9a77755b9b1d (diff) | |
Core/Unit: Some charm fixes:
* Properly restore react state after possession expires. Closes #20769.
* Possessed creatures now don't override player control with random/waypoint motion
* SmartAI creatures now properly re-aggress charmer after charm expires
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 5648bcf9120..a1d9f564f46 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -86,7 +86,7 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner) if (!owner) return; - if (owner->HasUnitState(UNIT_STATE_NOT_MOVE) || owner->IsMovementPreventedByCasting()) + if (owner->HasUnitState(UNIT_STATE_NOT_MOVE | UNIT_STATE_LOST_CONTROL) || owner->IsMovementPreventedByCasting()) { AddFlag(MOVEMENTGENERATOR_FLAG_INTERRUPTED); owner->StopMoving(); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index aa81d6d0d92..5de1e7b9061 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -139,7 +139,7 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* owner, uint32 diff) if (HasFlag(MOVEMENTGENERATOR_FLAG_FINALIZED | MOVEMENTGENERATOR_FLAG_PAUSED) || !_path || _path->nodes.empty()) return true; - if (owner->HasUnitState(UNIT_STATE_NOT_MOVE) || owner->IsMovementPreventedByCasting()) + if (owner->HasUnitState(UNIT_STATE_NOT_MOVE | UNIT_STATE_LOST_CONTROL) || owner->IsMovementPreventedByCasting()) { AddFlag(MOVEMENTGENERATOR_FLAG_INTERRUPTED); owner->StopMoving(); |
