diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-09-09 15:01:42 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-09-09 15:01:42 +0200 |
| commit | e69a483aa942c1c6c4bd9b5fa47139f89643b8d5 (patch) | |
| tree | 51c469a0e079b310f1238009d2ca24aedecf6b02 /src/server/game/Movement | |
| parent | 3219346888ba3beb43424c60764849ec0ea030c5 (diff) | |
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions.
This allows us to fix quest 12261 (No Place to Run). Closes #16291.
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 513cb823477..e3c258c3456 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -44,7 +44,10 @@ void HomeMovementGenerator<Creature>::DoReset(Creature*) { } void HomeMovementGenerator<Creature>::_setTargetLocation(Creature* owner) { if (owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED)) + { // if we are ROOT/STUNNED/DISTRACTED even after aura clear, immediately finalize - otherwise we would get stuck in evade + arrived = true; return; + } Movement::MoveSplineInit init(owner); float x, y, z, o; @@ -65,6 +68,6 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature* owner) bool HomeMovementGenerator<Creature>::DoUpdate(Creature* owner, const uint32 /*time_diff*/) { - arrived = owner->movespline->Finalized(); + arrived = arrived || owner->movespline->Finalized(); return !arrived; } |
