diff options
| author | Nay <dnpd.dd@gmail.com> | 2013-01-14 13:58:34 +0000 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2013-01-14 13:58:34 +0000 |
| commit | e6a07076c3b275c60598abd08e21444313e7a0da (patch) | |
| tree | 34426a1d3db102089407a2e978e90299e1c71303 /src/server/game/Movement | |
| parent | b06c7e77858dcad0614c96f568126aee9966fa89 (diff) | |
| parent | c9ec5b4ce871bdeae446cbc86a4f88cee635ac53 (diff) | |
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.h | 6 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineFlag.h | 2 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInitArgs.h | 2 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MovementPacketBuilder.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MovementUtil.cpp | 130 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/Spline.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/Spline.h | 18 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/SplineImpl.h | 2 |
11 files changed, 96 insertions, 96 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 8bbbbc88eae..f792aa959fb 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos) sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); Movement::MoveSplineInit init(_owner); - init.MoveTo(x,y,z); + init.MoveTo(x, y, z); init.SetAnimation(Movement::ToGround); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); @@ -321,7 +321,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos) sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); Movement::MoveSplineInit init(_owner); - init.MoveTo(x,y,z); + init.MoveTo(x, y, z); init.SetAnimation(Movement::ToFly); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); @@ -336,13 +336,13 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa float x, y, z; float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; - float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ); + float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI); Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z); - init.SetParabolic(max_height,0); + init.SetParabolic(max_height, 0); init.SetOrientationFixed(true); init.SetVelocity(speedXY); init.Launch(); @@ -368,11 +368,11 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee sLog->outDebug(LOG_FILTER_GENERAL, "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); float moveTimeHalf = speedZ / Movement::gravity; - float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ); + float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z, false); - init.SetParabolic(max_height,0); + init.SetParabolic(max_height, 0); init.SetVelocity(speedXY); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 74bb79f75e4..723b0748494 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -165,8 +165,8 @@ bool RandomMovementGenerator<Creature>::GetResetPos(Creature* creature, float& x creature->GetRespawnPosition(x, y, z, NULL, &radius); // use current if in range - if (creature->IsWithinDist2d(x,y,radius)) - creature->GetPosition(x,y,z); + if (creature->IsWithinDist2d(x, y, radius)) + creature->GetPosition(x, y, z); return true; } diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 1e96cd00fd3..f6b1c07a927 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -32,7 +32,7 @@ Location MoveSpline::ComputePosition() const ASSERT(Initialized()); float u = 1.f; - int32 seg_time = spline.length(point_Idx,point_Idx+1); + int32 seg_time = spline.length(point_Idx, point_Idx+1); if (seg_time > 0) u = (time_passed - spline.length(point_Idx)) / (float)seg_time; Location c; @@ -103,7 +103,7 @@ struct FallInitializer float start_elevation; inline int32 operator()(Spline<int32>& s, int32 i) { - return Movement::computeFallTime(start_elevation - s.getPoint(i+1).z,false) * 1000.f; + return Movement::computeFallTime(start_elevation - s.getPoint(i+1).z, false) * 1000.f; } }; @@ -125,7 +125,7 @@ struct CommonInitializer void MoveSpline::init_spline(const MoveSplineInitArgs& args) { - const SplineBase::EvaluationMode modes[2] = {SplineBase::ModeLinear,SplineBase::ModeCatmullrom}; + const SplineBase::EvaluationMode modes[2] = {SplineBase::ModeLinear, SplineBase::ModeCatmullrom}; if (args.flags.cyclic) { uint32 cyclic_point = 0; diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h index 938466cd475..b18166ea615 100644 --- a/src/server/game/Movement/Spline/MoveSpline.h +++ b/src/server/game/Movement/Spline/MoveSpline.h @@ -27,7 +27,7 @@ namespace Movement struct Location : public Vector3 { Location() : orientation(0) {} - Location(float x, float y, float z, float o) : Vector3(x,y,z), orientation(o) {} + Location(float x, float y, float z, float o) : Vector3(x, y, z), orientation(o) {} Location(const Vector3& v) : Vector3(v), orientation(0) {} Location(const Vector3& v, float o) : Vector3(v), orientation(o) {} @@ -100,14 +100,14 @@ namespace Movement ASSERT(Initialized()); do handler(_updateState(difftime)); - while(difftime > 0); + while (difftime > 0); } void updateState(int32 difftime) { ASSERT(Initialized()); do _updateState(difftime); - while(difftime > 0); + while (difftime > 0); } Location ComputePosition() const; diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h index f3f436c9d00..ec7eaf7e763 100644 --- a/src/server/game/Movement/Spline/MoveSplineFlag.h +++ b/src/server/game/Movement/Spline/MoveSplineFlag.h @@ -27,7 +27,7 @@ namespace Movement #if defined( __GNUC__ ) #pragma pack(1) #else -#pragma pack(push,1) +#pragma pack(push, 1) #endif class MoveSplineFlag diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h index 32045629c9f..4a086094c3f 100644 --- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h +++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h @@ -31,7 +31,7 @@ namespace Movement union FacingInfo { struct{ - float x,y,z; + float x, y, z; }f; uint64 target; float angle; diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp index d747d6f69a6..7133fc50e9f 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp @@ -141,7 +141,7 @@ namespace Movement void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data) { - //WriteClientStatus(mov,data); + //WriteClientStatus(mov, data); //data.append<float>(&mov.m_float_values[SpeedWalk], SpeedMaxCount); //if (mov.SplineEnabled()) { diff --git a/src/server/game/Movement/Spline/MovementUtil.cpp b/src/server/game/Movement/Spline/MovementUtil.cpp index b69d4b39e19..99413384dd8 100644 --- a/src/server/game/Movement/Spline/MovementUtil.cpp +++ b/src/server/game/Movement/Spline/MovementUtil.cpp @@ -103,39 +103,39 @@ namespace Movement char const* g_MovementFlag_names[] = { - STR(Forward ),// 0x00000001, - STR(Backward ),// 0x00000002, - STR(Strafe_Left ),// 0x00000004, - STR(Strafe_Right ),// 0x00000008, - STR(Turn_Left ),// 0x00000010, - STR(Turn_Right ),// 0x00000020, - STR(Pitch_Up ),// 0x00000040, - STR(Pitch_Down ),// 0x00000080, - - STR(Walk ),// 0x00000100, // Walking - STR(Ontransport ),// 0x00000200, - STR(Levitation ),// 0x00000400, - STR(Root ),// 0x00000800, - STR(Falling ),// 0x00001000, - STR(Fallingfar ),// 0x00002000, - STR(Pendingstop ),// 0x00004000, - STR(PendingSTRafestop ),// 0x00008000, - STR(Pendingforward ),// 0x00010000, - STR(Pendingbackward ),// 0x00020000, - STR(PendingSTRafeleft ),// 0x00040000, - STR(PendingSTRaferight ),// 0x00080000, - STR(Pendingroot ),// 0x00100000, - STR(Swimming ),// 0x00200000, // Appears With Fly Flag Also - STR(Ascending ),// 0x00400000, // Swim Up Also - STR(Descending ),// 0x00800000, // Swim Down Also - STR(Can_Fly ),// 0x01000000, // Can Fly In 3.3? - STR(Flying ),// 0x02000000, // Actual Flying Mode - STR(Spline_Elevation ),// 0x04000000, // Used For Flight Paths - STR(Spline_Enabled ),// 0x08000000, // Used For Flight Paths - STR(Waterwalking ),// 0x10000000, // Prevent Unit From Falling Through Water - STR(Safe_Fall ),// 0x20000000, // Active Rogue Safe Fall Spell (Passive) - STR(Hover ),// 0x40000000 - STR(Unknown13 ),// 0x80000000 + STR(Forward ), // 0x00000001, + STR(Backward ), // 0x00000002, + STR(Strafe_Left ), // 0x00000004, + STR(Strafe_Right ), // 0x00000008, + STR(Turn_Left ), // 0x00000010, + STR(Turn_Right ), // 0x00000020, + STR(Pitch_Up ), // 0x00000040, + STR(Pitch_Down ), // 0x00000080, + + STR(Walk ), // 0x00000100, // Walking + STR(Ontransport ), // 0x00000200, + STR(Levitation ), // 0x00000400, + STR(Root ), // 0x00000800, + STR(Falling ), // 0x00001000, + STR(Fallingfar ), // 0x00002000, + STR(Pendingstop ), // 0x00004000, + STR(PendingSTRafestop ), // 0x00008000, + STR(Pendingforward ), // 0x00010000, + STR(Pendingbackward ), // 0x00020000, + STR(PendingSTRafeleft ), // 0x00040000, + STR(PendingSTRaferight ), // 0x00080000, + STR(Pendingroot ), // 0x00100000, + STR(Swimming ), // 0x00200000, // Appears With Fly Flag Also + STR(Ascending ), // 0x00400000, // Swim Up Also + STR(Descending ), // 0x00800000, // Swim Down Also + STR(Can_Fly ), // 0x01000000, // Can Fly In 3.3? + STR(Flying ), // 0x02000000, // Actual Flying Mode + STR(Spline_Elevation ), // 0x04000000, // Used For Flight Paths + STR(Spline_Enabled ), // 0x08000000, // Used For Flight Paths + STR(Waterwalking ), // 0x10000000, // Prevent Unit From Falling Through Water + STR(Safe_Fall ), // 0x20000000, // Active Rogue Safe Fall Spell (Passive) + STR(Hover ), // 0x40000000 + STR(Unknown13 ), // 0x80000000 STR(Unk1 ), STR(Unk2 ), STR(Unk3 ), @@ -156,38 +156,38 @@ namespace Movement char const* g_SplineFlag_names[32] = { - STR(AnimBit1 ),// 0x00000001, - STR(AnimBit2 ),// 0x00000002, - STR(AnimBit3 ),// 0x00000004, - STR(AnimBit4 ),// 0x00000008, - STR(AnimBit5 ),// 0x00000010, - STR(AnimBit6 ),// 0x00000020, - STR(AnimBit7 ),// 0x00000040, - STR(AnimBit8 ),// 0x00000080, - STR(Done ),// 0x00000100, - STR(Falling ),// 0x00000200, // Not Compartible With Trajectory Movement - STR(No_Spline ),// 0x00000400, - STR(Trajectory ),// 0x00000800, // Not Compartible With Fall Movement - STR(Walkmode ),// 0x00001000, - STR(Flying ),// 0x00002000, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation - STR(Knockback ),// 0x00004000, // Model Orientation Fixed - STR(Final_Point ),// 0x00008000, - STR(Final_Target ),// 0x00010000, - STR(Final_Angle ),// 0x00020000, - STR(Catmullrom ),// 0x00040000, // Used Catmullrom Interpolation Mode - STR(Cyclic ),// 0x00080000, // Movement By Cycled Spline - STR(Enter_Cycle ),// 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet - STR(Animation ),// 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement - STR(Unknown4 ),// 0x00400000, // Disables Movement By Path - STR(Unknown5 ),// 0x00800000, - STR(Unknown6 ),// 0x01000000, - STR(Unknown7 ),// 0x02000000, - STR(Unknown8 ),// 0x04000000, - STR(OrientationInversed ),// 0x08000000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation - STR(Unknown10 ),// 0x10000000, - STR(Unknown11 ),// 0x20000000, - STR(Unknown12 ),// 0x40000000, - STR(Unknown13 ),// 0x80000000, + STR(AnimBit1 ), // 0x00000001, + STR(AnimBit2 ), // 0x00000002, + STR(AnimBit3 ), // 0x00000004, + STR(AnimBit4 ), // 0x00000008, + STR(AnimBit5 ), // 0x00000010, + STR(AnimBit6 ), // 0x00000020, + STR(AnimBit7 ), // 0x00000040, + STR(AnimBit8 ), // 0x00000080, + STR(Done ), // 0x00000100, + STR(Falling ), // 0x00000200, // Not Compartible With Trajectory Movement + STR(No_Spline ), // 0x00000400, + STR(Trajectory ), // 0x00000800, // Not Compartible With Fall Movement + STR(Walkmode ), // 0x00001000, + STR(Flying ), // 0x00002000, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation + STR(Knockback ), // 0x00004000, // Model Orientation Fixed + STR(Final_Point ), // 0x00008000, + STR(Final_Target ), // 0x00010000, + STR(Final_Angle ), // 0x00020000, + STR(Catmullrom ), // 0x00040000, // Used Catmullrom Interpolation Mode + STR(Cyclic ), // 0x00080000, // Movement By Cycled Spline + STR(Enter_Cycle ), // 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet + STR(Animation ), // 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement + STR(Unknown4 ), // 0x00400000, // Disables Movement By Path + STR(Unknown5 ), // 0x00800000, + STR(Unknown6 ), // 0x01000000, + STR(Unknown7 ), // 0x02000000, + STR(Unknown8 ), // 0x04000000, + STR(OrientationInversed ), // 0x08000000, // Appears With Runmode Flag, Nodes ), // 1, Handles Orientation + STR(Unknown10 ), // 0x10000000, + STR(Unknown11 ), // 0x20000000, + STR(Unknown12 ), // 0x40000000, + STR(Unknown13 ), // 0x80000000, }; template<class Flags, int N> diff --git a/src/server/game/Movement/Spline/Spline.cpp b/src/server/game/Movement/Spline/Spline.cpp index 6970acf5415..887541e2289 100644 --- a/src/server/game/Movement/Spline/Spline.cpp +++ b/src/server/game/Movement/Spline/Spline.cpp @@ -59,7 +59,7 @@ SplineBase::InitMethtod SplineBase::initializers[SplineBase::ModesEnd] = using G3D::Matrix4; static const Matrix4 s_catmullRomCoeffs( - -0.5f, 1.5f,-1.5f, 0.5f, + -0.5f, 1.5f, -1.5f, 0.5f, 1.f, -2.5f, 2.f, -0.5f, -0.5f, 0.f, 0.5f, 0.f, 0.f, 1.f, 0.f, 0.f); @@ -222,7 +222,7 @@ void SplineBase::InitLinear(const Vector3* controls, index_type count, bool cycl points.resize(real_size); - memcpy(&points[0],controls, sizeof(Vector3) * count); + memcpy(&points[0], controls, sizeof(Vector3) * count); // first and last two indexes are space for special 'virtual points' // these points are required for proper C_Evaluate and C_Evaluate_Derivative methtod work @@ -244,7 +244,7 @@ void SplineBase::InitCatmullRom(const Vector3* controls, index_type count, bool int lo_index = 1; int high_index = lo_index + count - 1; - memcpy(&points[lo_index],controls, sizeof(Vector3) * count); + memcpy(&points[lo_index], controls, sizeof(Vector3) * count); // first and last two indexes are space for special 'virtual points' // these points are required for proper C_Evaluate and C_Evaluate_Derivative methtod work @@ -274,7 +274,7 @@ void SplineBase::InitBezier3(const Vector3* controls, index_type count, bool /*c index_type t = c / 3u; points.resize(c); - memcpy(&points[0],controls, sizeof(Vector3) * c); + memcpy(&points[0], controls, sizeof(Vector3) * c); index_lo = 0; index_hi = t-1; diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h index 63e61b84579..2a2f3fa8f43 100644 --- a/src/server/game/Movement/Spline/Spline.h +++ b/src/server/game/Movement/Spline/Spline.h @@ -61,7 +61,7 @@ protected: void EvaluateLinear(index_type, float, Vector3&) const; void EvaluateCatmullRom(index_type, float, Vector3&) const; void EvaluateBezier3(index_type, float, Vector3&) const; - typedef void (SplineBase::*EvaluationMethtod)(index_type,float,Vector3&) const; + typedef void (SplineBase::*EvaluationMethtod)(index_type, float, Vector3&) const; static EvaluationMethtod evaluators[ModesEnd]; void EvaluateDerivativeLinear(index_type, float, Vector3&) const; @@ -91,13 +91,13 @@ public: @param t - percent of segment length, assumes that t in range [0, 1] @param Idx - spline segment index, should be in range [first, last) */ - void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx,u,c);} + void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx, u,c);} /** Caclulates derivation in index Idx, and percent of segment length t @param Idx - spline segment index, should be in range [first, last) @param t - percent of spline segment length, assumes that t in range [0, 1] */ - void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx,u,hermite);} + void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx, u,hermite);} /** Bounds for spline indexes. All indexes should be in range [first, last). */ index_type first() const { return index_lo;} @@ -119,7 +119,7 @@ public: would be no harm to have some custom initializers. */ template<class Init> inline void init_spline(Init& initializer) { - initializer(m_mode,cyclic,points,index_lo,index_hi); + initializer(m_mode, cyclic, points, index_lo, index_hi); } void clear(); @@ -156,20 +156,20 @@ public: /** Calculates the position for given segment Idx, and percent of segment length t @param t = partial_segment_length / whole_segment_length @param Idx - spline segment index, should be in range [first, last). */ - void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx,u,c);} + void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx, u,c);} /** Caclulates derivation for index Idx, and percent of segment length t @param Idx - spline segment index, should be in range [first, last) @param t - percent of spline segment length, assumes that t in range [0, 1]. */ - void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx,u,c);} + void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx, u,c);} // Assumes that t in range [0, 1] index_type computeIndexInBounds(float t) const; void computeIndex(float t, index_type& out_idx, float& out_u) const; /** Initializes spline. Don't call other methods while spline not initialized. */ - void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls,count,m);} - void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls,count,m,cyclic_point);} + void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls, count, m);} + void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m,cyclic_point);} /** Initializes lengths with SplineBase::SegLength method. */ void initLengths(); @@ -181,7 +181,7 @@ public: index_type i = index_lo; lengths.resize(index_hi+1); length_type prev_length = 0, new_length = 0; - while(i < index_hi) + while (i < index_hi) { new_length = cacher(*this, i); lengths[++i] = new_length; diff --git a/src/server/game/Movement/Spline/SplineImpl.h b/src/server/game/Movement/Spline/SplineImpl.h index eded2d8c903..98f3f5fe079 100644 --- a/src/server/game/Movement/Spline/SplineImpl.h +++ b/src/server/game/Movement/Spline/SplineImpl.h @@ -81,7 +81,7 @@ template<typename length_type> void Spline<length_type>::initLengths() index_type i = index_lo; length_type length = 0; lengths.resize(index_hi+1); - while(i < index_hi ) + while (i < index_hi) { length += SegLength(i); lengths[++i] = length; |
