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authorSpp <spp@jorge.gr>2012-11-27 13:02:04 +0100
committerSpp <spp@jorge.gr>2012-11-27 13:03:12 +0100
commite9544985608e551d3765dea525d63b30d2c03b17 (patch)
treee4ffe11ce5d87171d623c3893a0275162f2307ab /src/server/game/Movement
parent2251d1bfae88b8f7d18d4111929f4bb03f4a4131 (diff)
Core/Misc: Random changes here and there to minimize differences with 4.3.4 branch
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MotionMaster.h4
-rw-r--r--src/server/game/Movement/MovementGenerator.h4
-rwxr-xr-x[-rw-r--r--]src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp6
-rwxr-xr-x[-rw-r--r--]src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h2
-rwxr-xr-x[-rw-r--r--]src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp10
-rwxr-xr-x[-rw-r--r--]src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h4
-rwxr-xr-x[-rw-r--r--]src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp4
-rw-r--r--src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h6
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp8
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.h4
-rwxr-xr-x[-rw-r--r--]src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp10
-rwxr-xr-x[-rw-r--r--]src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h3
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp4
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h4
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp6
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.h29
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h75
-rw-r--r--src/server/game/Movement/Spline/MovementTypedefs.h6
-rw-r--r--src/server/game/Movement/Spline/MovementUtil.cpp79
19 files changed, 136 insertions, 132 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 8d7fdee7ad2..7037d1316f1 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -163,7 +163,9 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
- void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = 0);
+ void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP)
+ { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); };
+ void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP);
void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h
index 0c1fc8114ca..e586d7e6ae6 100644
--- a/src/server/game/Movement/MovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerator.h
@@ -38,7 +38,7 @@ class MovementGenerator
virtual void Reset(Unit &) = 0;
- virtual bool Update(Unit &, const uint32& time_diff) = 0;
+ virtual bool Update(Unit &, uint32 time_diff) = 0;
virtual MovementGeneratorType GetMovementGeneratorType() = 0;
@@ -64,7 +64,7 @@ class MovementGeneratorMedium : public MovementGenerator
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoReset(*((T*)&u));
}
- bool Update(Unit &u, const uint32& time_diff)
+ bool Update(Unit &u, uint32 time_diff)
{
//u->AssertIsType<T>();
return (static_cast<D*>(this))->DoUpdate(*((T*)&u), time_diff);
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index b8925c8b512..f93e94fa35b 100644..100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -109,7 +109,7 @@ void ConfusedMovementGenerator<T>::DoReset(T &unit)
}
template<class T>
-bool ConfusedMovementGenerator<T>::DoUpdate(T &unit, const uint32 &diff)
+bool ConfusedMovementGenerator<T>::DoUpdate(T &unit, uint32 diff)
{
if (unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
return true;
@@ -168,6 +168,6 @@ template void ConfusedMovementGenerator<Player>::DoInitialize(Player &player);
template void ConfusedMovementGenerator<Creature>::DoInitialize(Creature &creature);
template void ConfusedMovementGenerator<Player>::DoReset(Player &player);
template void ConfusedMovementGenerator<Creature>::DoReset(Creature &creature);
-template bool ConfusedMovementGenerator<Player>::DoUpdate(Player &player, const uint32 &diff);
-template bool ConfusedMovementGenerator<Creature>::DoUpdate(Creature &creature, const uint32 &diff);
+template bool ConfusedMovementGenerator<Player>::DoUpdate(Player &player, uint32 diff);
+template bool ConfusedMovementGenerator<Creature>::DoUpdate(Creature &creature, uint32 diff);
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
index 1943b113888..34ce1e04dd2 100644..100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
@@ -33,7 +33,7 @@ class ConfusedMovementGenerator : public MovementGeneratorMedium< T, ConfusedMov
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
- bool DoUpdate(T &, const uint32 &);
+ bool DoUpdate(T &, uint32);
MovementGeneratorType GetMovementGeneratorType() { return CONFUSED_MOTION_TYPE; }
private:
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index ceeb8c18201..b070e21ed5b 100644..100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -355,7 +355,7 @@ void FleeingMovementGenerator<T>::DoReset(T &owner)
}
template<class T>
-bool FleeingMovementGenerator<T>::DoUpdate(T &owner, const uint32 &time_diff)
+bool FleeingMovementGenerator<T>::DoUpdate(T &owner, uint32 time_diff)
{
if (!&owner || !owner.isAlive())
return false;
@@ -382,8 +382,8 @@ template void FleeingMovementGenerator<Player>::_setTargetLocation(Player &);
template void FleeingMovementGenerator<Creature>::_setTargetLocation(Creature &);
template void FleeingMovementGenerator<Player>::DoReset(Player &);
template void FleeingMovementGenerator<Creature>::DoReset(Creature &);
-template bool FleeingMovementGenerator<Player>::DoUpdate(Player &, const uint32 &);
-template bool FleeingMovementGenerator<Creature>::DoUpdate(Creature &, const uint32 &);
+template bool FleeingMovementGenerator<Player>::DoUpdate(Player &, uint32);
+template bool FleeingMovementGenerator<Creature>::DoUpdate(Creature &, uint32);
void TimedFleeingMovementGenerator::Finalize(Unit &owner)
{
@@ -399,7 +399,7 @@ void TimedFleeingMovementGenerator::Finalize(Unit &owner)
}
}
-bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32& time_diff)
+bool TimedFleeingMovementGenerator::Update(Unit & owner, uint32 time_diff)
{
if (!owner.isAlive())
return false;
@@ -414,7 +414,7 @@ bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32& time_diff
if (i_totalFleeTime.Passed())
return false;
- // This calls grant-parent Update method hiden by FleeingMovementGenerator::Update(Creature &, const uint32 &) version
+ // This calls grant-parent Update method hiden by FleeingMovementGenerator::Update(Creature &, uint32) version
// This is done instead of casting Unit& to Creature& and call parent method, then we can use Unit directly
return MovementGeneratorMedium< Creature, FleeingMovementGenerator<Creature> >::Update(owner, time_diff);
}
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
index 288abbb5753..5acebb54c99 100644..100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
@@ -30,7 +30,7 @@ class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovem
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
- bool DoUpdate(T &, const uint32 &);
+ bool DoUpdate(T &, uint32);
MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; }
@@ -62,7 +62,7 @@ class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature>
i_totalFleeTime(time) {}
MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; }
- bool Update(Unit &, const uint32&);
+ bool Update(Unit &, uint32);
void Finalize(Unit &);
private:
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
index 5a2090cfe28..e237f22e8b1 100644..100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
@@ -48,7 +48,7 @@ void RotateMovementGenerator::Initialize(Unit& owner)
owner.AttackStop();
}
-bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
+bool RotateMovementGenerator::Update(Unit& owner, uint32 diff)
{
float angle = owner.GetOrientation();
if (m_direction == ROTATE_DIRECTION_LEFT)
@@ -89,7 +89,7 @@ void DistractMovementGenerator::Finalize(Unit& owner)
owner.ClearUnitState(UNIT_STATE_DISTRACTED);
}
-bool DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
+bool DistractMovementGenerator::Update(Unit& /*owner*/, uint32 time_diff)
{
if (time_diff > m_timer)
return false;
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
index 7acec82af98..ad28cc185e6 100644
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
@@ -28,7 +28,7 @@ class IdleMovementGenerator : public MovementGenerator
void Initialize(Unit &);
void Finalize(Unit &) { }
void Reset(Unit &);
- bool Update(Unit &, const uint32&) { return true; }
+ bool Update(Unit &, uint32) { return true; }
MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; }
};
@@ -42,7 +42,7 @@ class RotateMovementGenerator : public MovementGenerator
void Initialize(Unit& owner);
void Finalize(Unit& owner);
void Reset(Unit& owner) { Initialize(owner); }
- bool Update(Unit& owner, const uint32& time_diff);
+ bool Update(Unit& owner, uint32 time_diff);
MovementGeneratorType GetMovementGeneratorType() { return ROTATE_MOTION_TYPE; }
private:
@@ -58,7 +58,7 @@ class DistractMovementGenerator : public MovementGenerator
void Initialize(Unit& owner);
void Finalize(Unit& owner);
void Reset(Unit& owner) { Initialize(owner); }
- bool Update(Unit& owner, const uint32& time_diff);
+ bool Update(Unit& owner, uint32 time_diff);
MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; }
private:
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 91f77e8ebfe..9bc3e09640f 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -42,7 +42,7 @@ void PointMovementGenerator<T>::DoInitialize(T &unit)
}
template<class T>
-bool PointMovementGenerator<T>::DoUpdate(T &unit, const uint32 & /*diff*/)
+bool PointMovementGenerator<T>::DoUpdate(T &unit, uint32 /*diff*/)
{
if (!&unit)
return false;
@@ -103,8 +103,8 @@ template void PointMovementGenerator<Player>::DoFinalize(Player&);
template void PointMovementGenerator<Creature>::DoFinalize(Creature&);
template void PointMovementGenerator<Player>::DoReset(Player&);
template void PointMovementGenerator<Creature>::DoReset(Creature&);
-template bool PointMovementGenerator<Player>::DoUpdate(Player &, const uint32 &);
-template bool PointMovementGenerator<Creature>::DoUpdate(Creature&, const uint32 &);
+template bool PointMovementGenerator<Player>::DoUpdate(Player &, uint32);
+template bool PointMovementGenerator<Creature>::DoUpdate(Creature&, uint32);
void AssistanceMovementGenerator::Finalize(Unit &unit)
{
@@ -114,7 +114,7 @@ void AssistanceMovementGenerator::Finalize(Unit &unit)
unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY));
}
-bool EffectMovementGenerator::Update(Unit &unit, const uint32&)
+bool EffectMovementGenerator::Update(Unit &unit, uint32)
{
return !unit.movespline->Finalized();
}
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
index 62ffb931e6d..93516e5d354 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
@@ -32,7 +32,7 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG
void DoInitialize(T &);
void DoFinalize(T &);
void DoReset(T &);
- bool DoUpdate(T &, const uint32 &);
+ bool DoUpdate(T &, uint32);
void MovementInform(T &);
@@ -66,7 +66,7 @@ class EffectMovementGenerator : public MovementGenerator
void Initialize(Unit &) {}
void Finalize(Unit &unit);
void Reset(Unit &) {}
- bool Update(Unit &u, const uint32&);
+ bool Update(Unit &u, uint32);
MovementGeneratorType GetMovementGeneratorType() { return EFFECT_MOTION_TYPE; }
private:
uint32 m_Id;
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 9a4d33a5665..7a669642e7e 100644..100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -139,7 +139,7 @@ void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature>
}
template<class T, typename D>
-bool TargetedMovementGeneratorMedium<T,D>::DoUpdate(T &owner, const uint32 & time_diff)
+bool TargetedMovementGeneratorMedium<T,D>::DoUpdate(T &owner, uint32 time_diff)
{
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
@@ -325,10 +325,10 @@ template void TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Play
template void TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::_setTargetLocation(Player &);
template void TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::_setTargetLocation(Creature &);
template void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::_setTargetLocation(Creature &);
-template bool TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::DoUpdate(Player &, const uint32 &);
-template bool TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::DoUpdate(Player &, const uint32 &);
-template bool TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::DoUpdate(Creature &, const uint32 &);
-template bool TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::DoUpdate(Creature &, const uint32 &);
+template bool TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::DoUpdate(Player &, uint32);
+template bool TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::DoUpdate(Player &, uint32);
+template bool TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::DoUpdate(Creature &, uint32);
+template bool TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::DoUpdate(Creature &, uint32);
template void ChaseMovementGenerator<Player>::_reachTarget(Player &);
template void ChaseMovementGenerator<Creature>::_reachTarget(Creature &);
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index 94b4078efbd..67cd8771aa7 100644..100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -46,7 +46,7 @@ class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >,
~TargetedMovementGeneratorMedium() {}
public:
- bool DoUpdate(T &, const uint32 &);
+ bool DoUpdate(T &, uint32);
Unit* GetTarget() const { return i_target.getTarget(); }
void unitSpeedChanged() { i_recalculateTravel=true; }
@@ -113,4 +113,3 @@ class FollowMovementGenerator : public TargetedMovementGeneratorMedium<T, Follow
};
#endif
-
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 5a65e6e3493..e9c9cf6548d 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -130,7 +130,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
return true;
}
-bool WaypointMovementGenerator<Creature>::DoUpdate(Creature &creature, const uint32 &diff)
+bool WaypointMovementGenerator<Creature>::DoUpdate(Creature &creature, uint32 diff)
{
// Waypoint movement can be switched on/off
// This is quite handy for escort quests and other stuff
@@ -241,7 +241,7 @@ void FlightPathMovementGenerator::DoReset(Player & player)
init.Launch();
}
-bool FlightPathMovementGenerator::DoUpdate(Player &player, const uint32& /*diff*/)
+bool FlightPathMovementGenerator::DoUpdate(Player &player, uint32 /*diff*/)
{
uint32 pointId = (uint32)player.movespline->currentPathIdx();
if (pointId > i_currentNode)
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index bb6381da2f0..0bd75076a33 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -68,7 +68,7 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea
void DoInitialize(Creature &);
void DoFinalize(Creature &);
void DoReset(Creature &);
- bool DoUpdate(Creature &, const uint32 &diff);
+ bool DoUpdate(Creature &, uint32 diff);
void MovementInform(Creature &);
@@ -121,7 +121,7 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig
void DoInitialize(Player &);
void DoReset(Player &);
void DoFinalize(Player &);
- bool DoUpdate(Player &, const uint32&);
+ bool DoUpdate(Player &, uint32);
MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; }
TaxiPathNodeList const& GetPath() { return *i_path; }
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 1821a78d993..1e96cd00fd3 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -51,15 +51,15 @@ Location MoveSpline::ComputePosition() const
if (splineflags.final_angle)
c.orientation = facing.angle;
else if (splineflags.final_point)
- c.orientation = atan2(facing.f.y-c.y, facing.f.x-c.x);
+ c.orientation = atan2(facing.f.y - c.y, facing.f.x - c.x);
//nothing to do for MoveSplineFlag::Final_Target flag
}
else
{
- if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed|MoveSplineFlag::Falling))
+ if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling))
{
Vector3 hermite;
- spline.evaluate_derivative(point_Idx,u,hermite);
+ spline.evaluate_derivative(point_Idx, u, hermite);
c.orientation = atan2(hermite.y, hermite.x);
}
diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h
index 945adf6d9f8..46611e58447 100644
--- a/src/server/game/Movement/Spline/MoveSpline.h
+++ b/src/server/game/Movement/Spline/MoveSpline.h
@@ -41,7 +41,8 @@ namespace Movement
{
public:
typedef Spline<int32> MySpline;
- enum UpdateResult{
+ enum UpdateResult
+ {
Result_None = 0x01,
Result_Arrived = 0x02,
Result_NextCycle = 0x04,
@@ -70,27 +71,27 @@ namespace Movement
void init_spline(const MoveSplineInitArgs& args);
protected:
- const MySpline::ControlArray& getPath() const { return spline.getPoints();}
+ const MySpline::ControlArray& getPath() const { return spline.getPoints(); }
void computeParabolicElevation(float& el) const;
void computeFallElevation(float& el) const;
UpdateResult _updateState(int32& ms_time_diff);
- int32 next_timestamp() const { return spline.length(point_Idx+1);}
- int32 segment_time_elapsed() const { return next_timestamp()-time_passed;}
- int32 Duration() const { return spline.length();}
- int32 timeElapsed() const { return Duration() - time_passed;}
- int32 timePassed() const { return time_passed;}
+ int32 next_timestamp() const { return spline.length(point_Idx+1); }
+ int32 segment_time_elapsed() const { return next_timestamp()-time_passed; }
+ int32 Duration() const { return spline.length(); }
+ int32 timeElapsed() const { return Duration() - time_passed; }
+ int32 timePassed() const { return time_passed; }
public:
- const MySpline& _Spline() const { return spline;}
- int32 _currentSplineIdx() const { return point_Idx;}
+ const MySpline& _Spline() const { return spline; }
+ int32 _currentSplineIdx() const { return point_Idx; }
void _Finalize();
void _Interrupt() { splineflags.done = true;}
public:
void Initialize(const MoveSplineInitArgs&);
- bool Initialized() const { return !spline.empty();}
+ bool Initialized() const { return !spline.empty(); }
explicit MoveSpline();
@@ -112,11 +113,11 @@ namespace Movement
Location ComputePosition() const;
- uint32 GetId() const { return m_Id;}
+ uint32 GetId() const { return m_Id; }
bool Finalized() const { return splineflags.done; }
- bool isCyclic() const { return splineflags.cyclic;}
- const Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last()) : Vector3();}
- const Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx+1) : Vector3();}
+ bool isCyclic() const { return splineflags.cyclic; }
+ const Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last()) : Vector3(); }
+ const Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx+1) : Vector3(); }
int32 currentPathIdx() const;
bool onTransport;
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index a7262182391..f3f436c9d00 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -33,7 +33,8 @@ namespace Movement
class MoveSplineFlag
{
public:
- enum eFlags{
+ enum eFlags
+ {
None = 0x00000000,
// x00-xFF(first byte) used as animation Ids storage in pair with Animation flag
Done = 0x00000100,
@@ -73,8 +74,8 @@ namespace Movement
Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown7|Unknown8|Unknown10|Unknown11|Unknown12|Unknown13
};
- inline uint32& raw() { return (uint32&)*this;}
- inline const uint32& raw() const { return (const uint32&)*this;}
+ inline uint32& raw() { return (uint32&)*this; }
+ inline const uint32& raw() const { return (const uint32&)*this; }
MoveSplineFlag() { raw() = 0; }
MoveSplineFlag(uint32 f) { raw() = f; }
@@ -82,21 +83,21 @@ namespace Movement
// Constant interface
- bool isSmooth() const { return raw() & Mask_CatmullRom;}
- bool isLinear() const { return !isSmooth();}
- bool isFacing() const { return raw() & Mask_Final_Facing;}
+ bool isSmooth() const { return raw() & Mask_CatmullRom; }
+ bool isLinear() const { return !isSmooth(); }
+ bool isFacing() const { return raw() & Mask_Final_Facing; }
- uint8 getAnimationId() const { return animId;}
- bool hasAllFlags(uint32 f) const { return (raw() & f) == f;}
- bool hasFlag(uint32 f) const { return (raw() & f) != 0;}
- uint32 operator & (uint32 f) const { return (raw() & f);}
- uint32 operator | (uint32 f) const { return (raw() | f);}
+ uint8 getAnimationId() const { return animId; }
+ bool hasAllFlags(uint32 f) const { return (raw() & f) == f; }
+ bool hasFlag(uint32 f) const { return (raw() & f) != 0; }
+ uint32 operator & (uint32 f) const { return (raw() & f); }
+ uint32 operator | (uint32 f) const { return (raw() | f); }
std::string ToString() const;
// Not constant interface
- void operator &= (uint32 f) { raw() &= f;}
- void operator |= (uint32 f) { raw() |= f;}
+ void operator &= (uint32 f) { raw() &= f; }
+ void operator |= (uint32 f) { raw() |= f; }
void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Parabolic)) | Animation | anim; }
void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation)) | Parabolic; }
@@ -109,31 +110,31 @@ namespace Movement
void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; }
void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; }
- uint8 animId : 8;
- bool done : 1;
- bool falling : 1;
- bool no_spline : 1;
- bool parabolic : 1;
- bool walkmode : 1;
- bool flying : 1;
- bool orientationFixed : 1;
- bool final_point : 1;
- bool final_target : 1;
- bool final_angle : 1;
- bool catmullrom : 1;
- bool cyclic : 1;
- bool enter_cycle : 1;
- bool animation : 1;
- bool frozen : 1;
- bool transportEnter: 1;
- bool transportExit : 1;
- bool unknown7 : 1;
- bool unknown8 : 1;
+ uint8 animId : 8;
+ bool done : 1;
+ bool falling : 1;
+ bool no_spline : 1;
+ bool parabolic : 1;
+ bool walkmode : 1;
+ bool flying : 1;
+ bool orientationFixed : 1;
+ bool final_point : 1;
+ bool final_target : 1;
+ bool final_angle : 1;
+ bool catmullrom : 1;
+ bool cyclic : 1;
+ bool enter_cycle : 1;
+ bool animation : 1;
+ bool frozen : 1;
+ bool transportEnter : 1;
+ bool transportExit : 1;
+ bool unknown7 : 1;
+ bool unknown8 : 1;
bool orientationInversed : 1;
- bool unknown10 : 1;
- bool unknown11 : 1;
- bool unknown12 : 1;
- bool unknown13 : 1;
+ bool unknown10 : 1;
+ bool unknown11 : 1;
+ bool unknown12 : 1;
+ bool unknown13 : 1;
};
#if defined( __GNUC__ )
#pragma pack()
diff --git a/src/server/game/Movement/Spline/MovementTypedefs.h b/src/server/game/Movement/Spline/MovementTypedefs.h
index 01c8a5b7e7b..d8fe21ad4e6 100644
--- a/src/server/game/Movement/Spline/MovementTypedefs.h
+++ b/src/server/game/Movement/Spline/MovementTypedefs.h
@@ -54,7 +54,7 @@ namespace Movement
class counter
{
public:
- counter() { init();}
+ counter() { init(); }
void Increase()
{
@@ -64,8 +64,8 @@ namespace Movement
++m_counter;
}
- T NewId() { Increase(); return m_counter;}
- T getCurrent() const { return m_counter;}
+ T NewId() { Increase(); return m_counter; }
+ T getCurrent() const { return m_counter; }
private:
void init() { m_counter = 0; }
diff --git a/src/server/game/Movement/Spline/MovementUtil.cpp b/src/server/game/Movement/Spline/MovementUtil.cpp
index f0ed01c4676..b69d4b39e19 100644
--- a/src/server/game/Movement/Spline/MovementUtil.cpp
+++ b/src/server/game/Movement/Spline/MovementUtil.cpp
@@ -26,31 +26,31 @@ namespace Movement
/// Velocity bounds that makes fall speed limited
float terminalVelocity = 60.148003f;
- float terminalSavefallVelocity = 7.f;
+ float terminalSafefallVelocity = 7.0f;
- const float terminal_length = float(terminalVelocity * terminalVelocity) / (2.f * gravity);
- const float terminal_savefall_length = (terminalSavefallVelocity * terminalSavefallVelocity) / (2.f * gravity);
- const float terminalFallTime = float(terminalVelocity/gravity); // the time that needed to reach terminalVelocity
+ const float terminal_length = float(terminalVelocity * terminalVelocity) / (2.0f * gravity);
+ const float terminal_safefall_length = (terminalSafefallVelocity * terminalSafefallVelocity) / (2.0f * gravity);
+ const float terminalFallTime = float(terminalVelocity / gravity); // the time that needed to reach terminalVelocity
float computeFallTime(float path_length, bool isSafeFall)
{
- if (path_length < 0.f)
- return 0.f;
+ if (path_length < 0.0f)
+ return 0.0f;
float time;
- if ( isSafeFall )
+ if (isSafeFall)
{
- if (path_length >= terminal_savefall_length)
- time = (path_length - terminal_savefall_length)/terminalSavefallVelocity + terminalSavefallVelocity/gravity;
+ if (path_length >= terminal_safefall_length)
+ time = (path_length - terminal_safefall_length) / terminalSafefallVelocity + terminalSafefallVelocity / gravity;
else
- time = sqrtf(2.f * path_length/gravity);
+ time = sqrtf(2.0f * path_length / gravity);
}
else
{
if (path_length >= terminal_length)
- time = (path_length - terminal_length)/terminalVelocity + terminalFallTime;
+ time = (path_length - terminal_length) / terminalVelocity + terminalFallTime;
else
- time = sqrtf(2.f * path_length/gravity);
+ time = sqrtf(2.0f * path_length / gravity);
}
return time;
@@ -61,20 +61,21 @@ namespace Movement
float termVel;
float result;
- if ( isSafeFall )
- termVel = terminalSavefallVelocity;
+ if (isSafeFall)
+ termVel = terminalSafefallVelocity;
else
termVel = terminalVelocity;
- if ( start_velocity > termVel )
+ if (start_velocity > termVel)
start_velocity = termVel;
float terminal_time = terminalFallTime - start_velocity / gravity; // the time that needed to reach terminalVelocity
- if ( t_passed > terminal_time )
+ if (t_passed > terminal_time)
{
- result = terminalVelocity*(t_passed - terminal_time) +
- start_velocity*terminal_time + gravity*terminal_time*terminal_time*0.5f;
+ result = terminalVelocity * (t_passed - terminal_time) +
+ start_velocity * terminal_time +
+ gravity * terminal_time * terminal_time*0.5f;
}
else
result = t_passed * (start_velocity + t_passed * gravity * 0.5f);
@@ -100,7 +101,7 @@ namespace Movement
#define STR(x) #x
- const char * g_MovementFlag_names[]=
+ char const* g_MovementFlag_names[] =
{
STR(Forward ),// 0x00000001,
STR(Backward ),// 0x00000002,
@@ -135,25 +136,25 @@ namespace Movement
STR(Safe_Fall ),// 0x20000000, // Active Rogue Safe Fall Spell (Passive)
STR(Hover ),// 0x40000000
STR(Unknown13 ),// 0x80000000
- STR(Unk1 ),
- STR(Unk2 ),
- STR(Unk3 ),
- STR(Fullspeedturning ),
- STR(Fullspeedpitching ),
- STR(Allow_Pitching ),
- STR(Unk4 ),
- STR(Unk5 ),
- STR(Unk6 ),
- STR(Unk7 ),
- STR(Interp_Move ),
- STR(Interp_Turning ),
- STR(Interp_Pitching ),
- STR(Unk8 ),
- STR(Unk9 ),
- STR(Unk10 ),
+ STR(Unk1 ),
+ STR(Unk2 ),
+ STR(Unk3 ),
+ STR(Fullspeedturning ),
+ STR(Fullspeedpitching ),
+ STR(Allow_Pitching ),
+ STR(Unk4 ),
+ STR(Unk5 ),
+ STR(Unk6 ),
+ STR(Unk7 ),
+ STR(Interp_Move ),
+ STR(Interp_Turning ),
+ STR(Interp_Pitching ),
+ STR(Unk8 ),
+ STR(Unk9 ),
+ STR(Unk10 ),
};
- const char * g_SplineFlag_names[32]=
+ char const* g_SplineFlag_names[32] =
{
STR(AnimBit1 ),// 0x00000001,
STR(AnimBit2 ),// 0x00000002,
@@ -190,11 +191,11 @@ namespace Movement
};
template<class Flags, int N>
- void print_flags(Flags t, const char* (&names)[N], std::string& str)
+ void print_flags(Flags t, char const* (&names)[N], std::string& str)
{
for (int i = 0; i < N; ++i)
{
- if ((t & (Flags)(1 << i)) && names[i] != NULL)
+ if ((t & Flags(1 << i)) && names[i] != NULL)
str.append(" ").append(names[i]);
}
}
@@ -202,7 +203,7 @@ namespace Movement
std::string MoveSplineFlag::ToString() const
{
std::string str;
- print_flags(raw(),g_SplineFlag_names,str);
+ print_flags(raw(), g_SplineFlag_names, str);
return str;
}
}