diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-12-31 20:43:14 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-12-31 20:43:14 +0100 |
| commit | f1170ba0fb00c32d55bc7db0c0a2bae2aef2ec82 (patch) | |
| tree | 30449c7ad27c0c4c064adbf91404964ccba2eed5 /src/server/game/Movement | |
| parent | b229f72bf44e5d4a8abb02efe454348670122271 (diff) | |
Core: Fixed some level 4 warnings (msvc)
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MovementPacketBuilder.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 1e9ea3156d8..ffcc83e61ea 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -50,7 +50,7 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) init.Launch(); arrived = false; - owner.ClearUnitState(UNIT_STATE_ALL_STATE & ~UNIT_STATE_EVADE); + owner.ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~UNIT_STATE_EVADE)); } bool HomeMovementGenerator<Creature>::DoUpdate(Creature &owner, const uint32 /*time_diff*/) diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp index 8aef671d2d1..d747d6f69a6 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp @@ -70,7 +70,7 @@ namespace Movement // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done) splineflags.enter_cycle = move_spline.isCyclic(); - data << uint32(splineflags & ~MoveSplineFlag::Mask_No_Monster_Move); + data << uint32(splineflags & uint32(~MoveSplineFlag::Mask_No_Monster_Move)); if (splineflags.animation) { |
