diff options
| author | mik1893 <michele.roscelli@gmail.com> | 2015-07-15 18:43:19 +0200 |
|---|---|---|
| committer | DDuarte <dnpd.dd@gmail.com> | 2015-07-19 01:43:05 +0100 |
| commit | fa0e5289a87fea15fac2ab0c2ace26ee06288174 (patch) | |
| tree | 911637b91b6eb8560c9df986c5480fcfb6039598 /src/server/game/Movement | |
| parent | 0ea0e9ee01383d8a74357000e854dc0777669d6d (diff) | |
Merge pull request #14974 from pete318/stealth_work
Stealth changes (Player stealthed vs NPCs) - 3.3.5
(cherry picked from commit 90fcfb3f2d71e15d162cb52b915b53a11bc42212)
Conflicts:
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Unit/Unit.cpp
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp index cdbc1a8919f..3f91032dde6 100644 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp @@ -74,12 +74,23 @@ void RotateMovementGenerator::Finalize(Unit* unit) void DistractMovementGenerator::Initialize(Unit* owner) { + // Distracted creatures stand up if not standing + if (!owner->IsStandState()) + owner->SetStandState(UNIT_STAND_STATE_STAND); + owner->AddUnitState(UNIT_STATE_DISTRACTED); } void DistractMovementGenerator::Finalize(Unit* owner) { owner->ClearUnitState(UNIT_STATE_DISTRACTED); + + // If this is a creature, then return orientation to original position (for idle movement creatures) + if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()) + { + float angle = owner->ToCreature()->GetHomePosition().GetOrientation(); + owner->SetFacingTo(angle); + } } bool DistractMovementGenerator::Update(Unit* /*owner*/, uint32 time_diff) |
