diff options
author | Seyden <saiifii@live.de> | 2023-01-28 15:36:28 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-28 15:36:28 +0100 |
commit | b5886f6a2d1756357a9240703306e9efc82771d7 (patch) | |
tree | a4581ccb1436817693f480fcaa076fadfab3365a /src/server/game/Phasing/PhasingHandler.cpp | |
parent | b5176eb6c2ae640a1cdf22d3d0a483d1b48ecbb6 (diff) |
Core/Quests: Dont immediately update object visibility at PhaseShift and wait for the AI Hooks to be called in Player::RewardQuest (#28516)
Diffstat (limited to 'src/server/game/Phasing/PhasingHandler.cpp')
-rw-r--r-- | src/server/game/Phasing/PhasingHandler.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Phasing/PhasingHandler.cpp b/src/server/game/Phasing/PhasingHandler.cpp index 5521d7f0d57..b4eef7b5e90 100644 --- a/src/server/game/Phasing/PhasingHandler.cpp +++ b/src/server/game/Phasing/PhasingHandler.cpp @@ -366,7 +366,7 @@ void PhasingHandler::OnAreaChange(WorldObject* object) UpdateVisibilityIfNeeded(object, true, changed); } -void PhasingHandler::OnConditionChange(WorldObject* object) +bool PhasingHandler::OnConditionChange(WorldObject* object, bool updateVisibility /*= true*/) { PhaseShift& phaseShift = object->GetPhaseShift(); PhaseShift& suppressedPhaseShift = object->GetSuppressedPhaseShift(); @@ -478,7 +478,8 @@ void PhasingHandler::OnConditionChange(WorldObject* object) unit->RemoveNotOwnSingleTargetAuras(true); } - UpdateVisibilityIfNeeded(object, true, changed); + UpdateVisibilityIfNeeded(object, updateVisibility, changed); + return changed; } void PhasingHandler::SendToPlayer(Player const* player, PhaseShift const& phaseShift) |