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authorShauren <shauren.trinity@gmail.com>2021-02-26 22:10:34 +0100
committerShauren <shauren.trinity@gmail.com>2021-02-26 22:10:34 +0100
commitc9344c145ad1f981492c35d4aad7ca7a60e9f8f2 (patch)
tree1ddc52547a32e620ae263b16d6d87463f2e482e2 /src/server/game/Phasing/PhasingHandler.h
parentf269f60d8a5f6b0982eb46dc583e2618c98931fb (diff)
Core/Auras: Implemented SPELL_AURA_PHASE_ALWAYS_VISIBLE
Diffstat (limited to 'src/server/game/Phasing/PhasingHandler.h')
-rw-r--r--src/server/game/Phasing/PhasingHandler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Phasing/PhasingHandler.h b/src/server/game/Phasing/PhasingHandler.h
index 701820e2dcc..a2ee1cfc046 100644
--- a/src/server/game/Phasing/PhasingHandler.h
+++ b/src/server/game/Phasing/PhasingHandler.h
@@ -63,8 +63,8 @@ public:
static uint32 GetTerrainMapId(PhaseShift const& phaseShift, Map const* map, float x, float y);
- static void SetAlwaysVisible(PhaseShift& phaseShift, bool apply);
- static void SetInversed(PhaseShift& phaseShift, bool apply);
+ static void SetAlwaysVisible(WorldObject* object, bool apply, bool updateVisibility);
+ static void SetInversed(WorldObject* object, bool apply, bool updateVisibility);
static void PrintToChat(ChatHandler* chat, PhaseShift const& phaseShift);
static std::string FormatPhases(PhaseShift const& phaseShift);