aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Pools/PoolMgr.cpp
diff options
context:
space:
mode:
authorr00ty-tc <r00ty-tc@users.noreply.github.com>2017-05-07 21:48:41 +0100
committerShauren <shauren.trinity@gmail.com>2020-08-22 12:59:57 +0200
commit03b125e6d1947258316c931499746696a95aded2 (patch)
tree34d7ebc57cd3669d6d1a118e1491d3ecf353470a /src/server/game/Pools/PoolMgr.cpp
parentbf5be2839652e038eeb87c9fa301fd9dd6de8982 (diff)
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222. (cherry picked from commit 59db2eeea0a35028779fd76372ae06cc98c8086f)
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp40
1 files changed, 31 insertions, 9 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index d075b7eeabb..f7f1facd90c 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -228,7 +228,7 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
{
sObjectMgr->RemoveCreatureFromGrid(guid, data);
- Map* map = sMapMgr->FindMap(data->mapid, 0);
+ Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
if (map && !map->Instanceable())
{
auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(guid);
@@ -236,6 +236,9 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
{
Creature* creature = itr->second;
++itr;
+ // For dynamic spawns, save respawn time here
+ if (!creature->GetRespawnCompatibilityMode())
+ creature->SaveRespawnTime(0, false);
creature->AddObjectToRemoveList();
}
}
@@ -246,11 +249,11 @@ void PoolGroup<Creature>::Despawn1Object(uint64 guid)
template<>
void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
{
- if (GameObjectData const* data = sObjectMgr->GetGOData(guid))
+ if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
- Map* map = sMapMgr->FindMap(data->mapid, 0);
+ Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
if (map && !map->Instanceable())
{
auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid);
@@ -258,6 +261,10 @@ void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
{
GameObject* go = itr->second;
++itr;
+
+ // For dynamic spawns, save respawn time here
+ if (!go->GetRespawnCompatibilityMode())
+ go->SaveRespawnTime(0, false);
go->AddObjectToRemoveList();
}
}
@@ -385,9 +392,9 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
sObjectMgr->AddCreatureToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
- Map* map = sMapMgr->FindMap(data->mapid, 0);
+ Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
// We use spawn coords to spawn
- if (map && !map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
+ if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
Creature::CreateCreatureFromDB(obj->guid, map);
}
}
@@ -396,14 +403,14 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
template <>
void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
{
- if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
+ if (GameObjectData const* data = sObjectMgr->GetGameObjectData(obj->guid))
{
sObjectMgr->AddGameobjectToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
- Map* map = sMapMgr->FindMap(data->mapid, 0);
+ Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
- if (map && !map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
+ if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
{
if (GameObject* go = GameObject::CreateGameObjectFromDB(obj->guid, map, false))
{
@@ -670,7 +677,7 @@ void PoolMgr::LoadFromDB()
uint32 pool_id = fields[1].GetUInt32();
float chance = fields[2].GetFloat();
- GameObjectData const* data = sObjectMgr->GetGOData(guid);
+ GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: " UI64FMTD ") defined for pool id (%u), skipped.", guid, pool_id);
@@ -1080,6 +1087,21 @@ void PoolMgr::DespawnPool(uint32 pool_id)
}
}
+// Selects proper template overload to call based on passed type
+uint32 PoolMgr::IsPartOfAPool(SpawnObjectType type, ObjectGuid::LowType spawnId) const
+{
+ switch (type)
+ {
+ case SPAWN_TYPE_CREATURE:
+ return IsPartOfAPool<Creature>(spawnId);
+ case SPAWN_TYPE_GAMEOBJECT:
+ return IsPartOfAPool<GameObject>(spawnId);
+ default:
+ ASSERT(false, "Invalid spawn type %u passed to PoolMgr::IsPartOfPool (with spawnId " UI64FMTD ")", uint32(type), spawnId);
+ return 0;
+ }
+}
+
// Method that check chance integrity of the creatures and gameobjects in this pool
bool PoolMgr::CheckPool(uint32 pool_id) const
{