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authorleak <leak@bitmx.net>2012-03-24 01:25:08 +0100
committerleak <leak@bitmx.net>2012-03-24 01:25:08 +0100
commit12e55a04bb14f4a56576dcc0ead35e996d7dcc7d (patch)
treee99f4982d0f249d30ae51479c3f6975f757bb851 /src/server/game/Pools/PoolMgr.cpp
parent8e96b86715ac78e18d8fa5e14d9e7b9a3f2dc125 (diff)
Core/DBLayer: Convert PQuery() queries to prepared statements
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 05ce7a0a50d..71204f92826 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -440,7 +440,12 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32
// load state from db
if (!triggerFrom)
{
- QueryResult result = CharacterDatabase.PQuery("SELECT quest_id FROM pool_quest_save WHERE pool_id = %u", poolId);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_POOL_QUEST_SAVE);
+
+ stmt->setUInt32(0, poolId);
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
if (result)
{
do